Send to the shared area
When one item or a multi-selection is active, the shared-area button can copy the selected part from the workspace, group, true/false action branch, dialog, and variables surfaces into the device-local library.
No-Code Workspace — Block Reference
Creates duration values in ms, sec, min, or hours
Documented for app version 1.0.50Updated:
Block Preview
Captured from the in-app Visual Builder block card in the English UI.

Creates explicit duration values in a human-readable way. Instead of raw 5000 values, it lets the flow produce 5 seconds, 2 minutes, or 1 hour and store them in a variable.
Useful when you need to:
Feed WAIT, SLEEP_UNTIL, or retry timing
Make time values more readable
Reuse one duration across multiple blocks
Add TIME_SPAN
Choose the unit: ms / seconds / minutes / hours / days
Enter the numeric value
Save the result to a variable and use it in blocks that need timing
Milliseconds, seconds, minutes, hours, or days
Numeric amount for the chosen unit
TimeSpan Object or Total Milliseconds; choose Total Milliseconds for fields that expect ms, such as WAIT
Variable that will receive the computed duration value
| Parameter | Description |
|---|---|
| Unit | Milliseconds, seconds, minutes, hours, or days |
| Value | Numeric amount for the chosen unit |
| Output Type | TimeSpan Object or Total Milliseconds; choose Total Milliseconds for fields that expect ms, such as WAIT |
| Result Variable | Variable that will receive the computed duration value |
Scenario: Drive one retry window from a single variable
TIME_SPAN -> 30 seconds, resultVar=retryWindow
Bind wait or timeout fields to retryWindow with the lightbulb
COMBINATIONS:
TIME_SPAN + WAIT: readable delays
TIME_SPAN + SLEEP_UNTIL: target-time calculations
TIME_SPAN + KV_SET: user-configurable timing
Using TIME_SPAN instead of magic numbers makes the workflow easier to read and maintain.
WARNING:
Do not confuse the unit and the numeric value; 5 minutes is not 5 milliseconds
Very long waits are often less resilient than state-based flows
The same block at three levels: a quick start, the real options, and professional techniques.
TIME_SPAN produces durations in a readable way. You pick a Unit (seconds/minutes/hours), enter a Value (e.g. 5 seconds) and store it in a Result Variable (default span_val). So instead of a raw 5000 you get an understandable duration that reads as "5 seconds".
Unit (timeSpanUnit) has five options: ms, seconds, minutes, hours, days. Output (timeSpanOutput) has two modes: span (a duration object) or ms (total milliseconds). To feed WAIT, SLEEP_UNTIL or retry timing you usually use the ms output; defining one duration in a single variable (retryWindow) and binding it into several blocks with the lightbulb keeps the config readable. Using TIME_SPAN instead of magic numbers (5000, 120000) lets you change the duration in one place later.
Use TIME_SPAN as a single source of truth: define the whole retry window in one variable and bind that same variable in every wait/timeout block; when the duration must change you edit one place. Be very careful not to confuse the unit and the value — 5 minutes versus 5 milliseconds is a 60,000x difference and becomes a bug that either freezes the macro or never waits. Very long single waits (hours) are fragile; OEM/Doze can kill the process. Instead align to real clock time with SLEEP_UNTIL or design a state-based (polling) flow.
Small, reproducible examples that combine several blocks — build them straight into your own macro.
This block is useful on its own — but it shines when paired with the right partners.
Sets waits with readable duration values instead of raw milliseconds.
Provides the base duration unit for relative target-time calculations.
Stores the produced duration to persist user-configurable timing.
Used with RANDOM_NUMBER to add a random jitter to a fixed duration.
Confusing unit and value; treating 5 minutes as 5 ms. Fix: verify the Unit first, then the Value.
Choosing the wrong output mode; giving a span to a block that expects ms. Fix: use the ms output for blocks like WAIT/SLEEP_UNTIL.
Setting a single wait that lasts hours. Fix: align to real clock time with SLEEP_UNTIL or design polling.
Replace magic numbers entirely with TIME_SPAN variables; the macro becomes both readable and maintainable.
Keep one logical duration (e.g. "one round") in a single TIME_SPAN variable and reuse it everywhere.
The Lua below is what the Code Editor generates for this block with sample settings. Adding cases, branches, actions or loops, or changing settings, extends the generated code accordingly. Study it to see what the block does under the hood, to learn Lua, or to copy and adapt it. Use the Copy button (top-right) to paste it into the Code Editor, or “Try in Editor →” to run it in the live editor.
local span_val = nil
span_val = TimeSpan.fromSeconds(5)Note: generated code can evolve across versions; helper names (e.g. _reg1, m1) and internal optimizations may change. The logic and the called APIs reflect the block’s behavior.
The guidance below is not identical for every block. It summarizes the professional controls that most often repeat in the selected block family.
Use file paths, key names, regex sources, and JSON paths with clear naming discipline.
Define default outputs clearly so the builder flow does not collapse when data is missing.
For KV or file writes, verifying the result in the next block is healthier in production-grade flows.
Instead of carrying large raw payloads, extract the value you need and pass it forward via a result variable.
TOUCH and TOUCH_BREAK cover recipe-style touch flows. Raw pointer choreography such as Touch.down, Touch.move, Touch.up, Touch.dispatch, Touch.reset, Touch.breakAll, and Touch.releaseAfter is not exposed as a first-class builder block.
Touch.downTouch.moveTouch.upTouch.dispatchTouch.resetTouch.breakAllTouch.releaseAfterThe DIALOG block and dialog designer cover a bounded field set in the builder: Info Text, Text Input, Checkbox, Description, Radio Group, Dropdown, Multi Select, Tab Group, Date Time, Number Range, Slider, Image Picker, Color Picker, File Picker, Recorder Picker, Tag, Signature, and Spacer. The buttons are designed too: the Positive button and Negative button tabs set each button’s text, background, and border color, corner radius, and minimum height next to a preview. Freer Setting.builder composition, multi-step wizard flows, and mixed HUD/dialog choreography still do not map 1:1 into the builder.
Coming soonv1.0.51Two more fields: Agent Detect references (agent_detect_editor) lets the user pick a saved reference set or add and edit references, and Save confirms the selection; Navigation setup editor (navigation_editor) edits a saved map, marker and route from the Dialog and returns the setup and route selection without moving the character.
Setting.builderDialogHudTextViewAgentDetectEditorNavigationEditorHTTP_GET, HTTP_POST, and HTTP_PUT cover common fixed-method flows; HTTP_REQUEST covers one bounded request with method, header lines, body, content type, query parameters (GET and DELETE), timeout, and a bounded retry. These blocks never throw; they write the status code (-1 on a network failure). Cookie handling, chained request objects, and lower-level client flows still need the code editor.
Request()Request.setCookieRequest.getCookiesCUSTOM_CODEThe MAP, LIST, JSON_PARSE, REGEX_MATCH, and METRICS blocks cover the everyday cases: map actions, a static list, reading a value from a JSON path, regex match, find, replace, and split, and metrics actions. The rest of the Map, Array, JSON, Regex, and Metrics APIs (for example Array sort, filter, and map) is broader than the builder recipe model and stays on the CUSTOM_CODE and code editor side.
MapArrayJSONRegexMetricsRuntime helpers, raw Request objects, Lua built-ins such as print/pcall/xpcall, and free-form object chaining patterns are represented through CUSTOM_CODE or the code editor.
RuntimeRequestprintpcallxpcallCUSTOM_CODEEach block card now exposes an independent breakpoint toggle. When enabled, the breakpoint preference is stored with the block.
Breakpoints are only emitted into runtime code when Debug Mode is enabled from Visual Builder settings. When Debug Mode is off, breakpoints stay saved but do not pause execution.
Use ASSERT for fail-fast validation, and use breakpoints for step-by-step tracing and controlled pauses in the same flow.
Variables defined with SET_VARIABLE are accessible throughout the macro (global scope). All blocks can read/write the same variable.
However, a variable defined inside a GROUP will be 'nil' (undefined) until the GROUP executes. Blocks outside the GROUP using this variable may produce unexpected results.
FOR_EACH loop variables (item and index) only carry valid values inside the loop body. Outside the loop they are outside local scope and should not be used.
TRY_CATCH error variable is only valid within the catch block. If the try block succeeds, the catch branch is not entered and the error variable remains undefined.
TIP: Before using a variable inside a GROUP, assign a default value with SET_VARIABLE outside the GROUP. This way the variable won't be nil even if the GROUP has not run.
You can embed variable values and calculations into text fields using {{ expression }} syntax. Expressions inside double curly braces are evaluated as Lua code and the result is inserted into the text.
{{ expression }}Skor: {{ score + 1 }} → "Skor: " .. tostring(score + 1){{ name }} kazandı! → tostring(name) .. " kazandı!"X:{{ x }} Y:{{ y }} → "X:" .. tostring(x) .. " Y:" .. tostring(y)Expressions are checked by the sandbox policy. Security-sensitive calls like loadstring, require, debug are automatically blocked.
Keep scan regions as small as possible — improves speed, reduces false matches.
Always add an exit condition when using infinite loops (BREAK, timeout, or conditional exit).
Use network operations and error-prone steps inside TRY_CATCH.
If you need global error handling, use the Error Handler (ERROR_HANDLER) block as a singleton in the project.
Small coordinate offsets (CLICK/SWIPE) improve tap accuracy across different DPI and screen scales.
Customize macros with Dialog block — different parameters each run.
Define repeating steps once with GROUP_CALL, call from many places.
Cross-macro local library
The Local Shared Macro Area moves blocks, variables, dialog fields, gallery assets, and imported media dependencies between macros on the same device. It is device-local, not cloud sync, not Firebase sharing, and not a replacement for public macro sharing.
Professional usage model: put a reusable login flow, common scan region, shared dialog form, variable group, template image, color profile, replay recording, or imported PLAY_SOUND media file into the shared area from one macro, then import it from the relevant + menu in another macro.
VISUAL_BLOCKSVARIABLESDIALOG_FIELDSTEMPLATE_IMAGECOLOR_SWATCHREPLAY_RECORDMEDIA_FILEWhen one item or a multi-selection is active, the shared-area button can copy the selected part from the workspace, group, true/false action branch, dialog, and variables surfaces into the device-local library.
The shared-area entry under the + menu imports the selected item into the surface that opened it. Main workspace, group, action branch, dialog, and variables each receive the compatible item type.
Gallery items include template images, color swatches, replay records, and imported audio/media files. They can move between macros on the same device so repeated templates, colors, recordings, and PLAY_SOUND media assets do not need to be captured again.
The shared area is not a permanent dumping ground. Delete stale shared items from the shared-library panel; imports create a copy in the target macro and do not rewrite the source macro flow.
AI assistant
Tell MH AI what you want in plain language; it proposes the right block sequence and lands it in the workspace after you approve. In the current release it works with cloud providers such as Gemini, Claude, and OpenAI; on-device local models are on the roadmap.