Send to the shared area
When one item or a multi-selection is active, the shared-area button can copy the selected part from the workspace, group, true/false action branch, dialog, and variables surfaces into the device-local library.
No-Code Workspace — Block Reference
Generates a random number within a min-max range
Documented for app version 1.0.50Updated:
Block Preview
Captured from the in-app Visual Builder block card in the English UI.

Generates a random number between the configured minimum and maximum bounds and stores it in a variable. Useful for controlled load waits, valid UI test paths, or randomized scenario selection.
Use it to:
Create wait or motion variation
Pick one of several flows randomly
Generate test data, scores, or counters
Add RANDOM_NUMBER
Set minimum and maximum values
Store the result in a Result Variable
Use it with COMPARE, SWITCH_CASE, or WAIT
Lower bound of the generated number
Upper bound of the generated number
Variable that will receive the generated number
| Parameter | Description |
|---|---|
| Minimum | Lower bound of the generated number |
| Maximum | Upper bound of the generated number |
| Result Variable | Variable that will receive the generated number |
Scenario: Controlled load wait between 2 and 5 seconds
RANDOM_NUMBER -> min=2000, max=5000, resultVar=delayMs
Bind the WAIT duration to delayMs with the lightbulb
COMBINATIONS:
RANDOM_NUMBER + WAIT: bounded load delay
RANDOM_NUMBER + SWITCH_CASE: test-scenario variation
RANDOM_NUMBER + KV_SET: store numeric state
Keep the range meaningful. Very wide ranges can make the flow unstable or inconsistent.
WARNING:
Minimum must not be greater than maximum (when the bounds are bound to variables, the smaller one is used as the minimum)
Heavy reliance on randomness reduces reproducibility in critical flows
The same block at three levels: a quick start, the real options, and professional techniques.
RANDOM_NUMBER produces a random number between the Minimum and Maximum you set and stores it in a Result Variable. For example set min=1, max=10, store it in rnd, then bind other blocks to rnd with the lightbulb.
Its strongest uses are bounded test data, retry backoff, and distributing the start time of simultaneous jobs. Generate an explicit range such as min=2000, max=5000 and bind the WAIT duration to delayMs with the lightbulb to test different load times in a controlled way. You can also use the number with SWITCH_CASE to choose a test scenario or generate score/counter data. The result is an integer you can carry anywhere with lightbulb binding, and the minimum and maximum can be bound to variables too.
Use a narrow, purpose-fit RANDOM_NUMBER band (for example 350-900 ms) to test delay tolerance or retry backoff; very wide ranges make the test unstable. If several blocks must use the same value consistently, generate it once into a variable and share that variable — letting each block roll its own random breaks synchronization. Do not base critical decisions on pure randomness; reserve it for bounded test variation, tie decisions to screen state (IMAGE/OCR), and LOG the selected value so the flow remains reproducible.
Small, reproducible examples that combine several blocks — build them straight into your own macro.
This block is useful on its own — but it shines when paired with the right partners.
Produces bounded delay profiles for load-tolerance and retry-backoff tests; record the selected value with LOG.
Adds a random jitter to a relative target so simultaneously triggered macros spread out.
Picks one of several flows at random based on the generated number.
Adds small bounded offsets to swipe start/end points to validate different permitted paths in a UI test.
Setting Minimum greater than Maximum. Fix: min must always be less than or equal to max.
Basing critical decision logic on pure randomness and making the flow irreproducible. Fix: reserve randomness for timing/variation, tie decisions to screen state.
Using a very wide range (e.g. 10-60000) and destabilizing the flow. Fix: choose a narrow, purpose-fit band.
If multiple blocks need the same random value, generate it once into a variable and share it.
When testing touch-target and delay tolerance, give clicks, swipes, and waits separate small bounded variations; cap the iteration count and record outcomes with LOG.
The Lua below is what the Code Editor generates for this block with sample settings. Adding cases, branches, actions or loops, or changing settings, extends the generated code accordingly. Study it to see what the block does under the hood, to learn Lua, or to copy and adapt it. Use the Copy button (top-right) to paste it into the Code Editor, or “Try in Editor →” to run it in the live editor.
local rnd = nil
rnd = Math.randomRange(1, 10)Note: generated code can evolve across versions; helper names (e.g. _reg1, m1) and internal optimizations may change. The logic and the called APIs reflect the block’s behavior.
The guidance below is not identical for every block. It summarizes the professional controls that most often repeat in the selected block family.
Define TRUE/FALSE, try/catch, and loop exit behavior before chaining more blocks.
Keep it explicit where group, dialog, and loop variables are created and where they are consumed.
Long flows become brittle quickly without timeouts, ASSERT blocks, BREAK logic, or explicit guards.
Moving repeated steps into GROUP and GROUP_CALL improves readability in larger projects.
TOUCH and TOUCH_BREAK cover recipe-style touch flows. Raw pointer choreography such as Touch.down, Touch.move, Touch.up, Touch.dispatch, Touch.reset, Touch.breakAll, and Touch.releaseAfter is not exposed as a first-class builder block.
Touch.downTouch.moveTouch.upTouch.dispatchTouch.resetTouch.breakAllTouch.releaseAfterThe DIALOG block and dialog designer cover a bounded field set in the builder: Info Text, Text Input, Checkbox, Description, Radio Group, Dropdown, Multi Select, Tab Group, Date Time, Number Range, Slider, Image Picker, Color Picker, File Picker, Recorder Picker, Tag, Signature, and Spacer. The buttons are designed too: the Positive button and Negative button tabs set each button’s text, background, and border color, corner radius, and minimum height next to a preview. Freer Setting.builder composition, multi-step wizard flows, and mixed HUD/dialog choreography still do not map 1:1 into the builder.
Coming soonv1.0.51Two more fields: Agent Detect references (agent_detect_editor) lets the user pick a saved reference set or add and edit references, and Save confirms the selection; Navigation setup editor (navigation_editor) edits a saved map, marker and route from the Dialog and returns the setup and route selection without moving the character.
Setting.builderDialogHudTextViewAgentDetectEditorNavigationEditorHTTP_GET, HTTP_POST, and HTTP_PUT cover common fixed-method flows; HTTP_REQUEST covers one bounded request with method, header lines, body, content type, query parameters (GET and DELETE), timeout, and a bounded retry. These blocks never throw; they write the status code (-1 on a network failure). Cookie handling, chained request objects, and lower-level client flows still need the code editor.
Request()Request.setCookieRequest.getCookiesCUSTOM_CODEThe MAP, LIST, JSON_PARSE, REGEX_MATCH, and METRICS blocks cover the everyday cases: map actions, a static list, reading a value from a JSON path, regex match, find, replace, and split, and metrics actions. The rest of the Map, Array, JSON, Regex, and Metrics APIs (for example Array sort, filter, and map) is broader than the builder recipe model and stays on the CUSTOM_CODE and code editor side.
MapArrayJSONRegexMetricsRuntime helpers, raw Request objects, Lua built-ins such as print/pcall/xpcall, and free-form object chaining patterns are represented through CUSTOM_CODE or the code editor.
RuntimeRequestprintpcallxpcallCUSTOM_CODEEach block card now exposes an independent breakpoint toggle. When enabled, the breakpoint preference is stored with the block.
Breakpoints are only emitted into runtime code when Debug Mode is enabled from Visual Builder settings. When Debug Mode is off, breakpoints stay saved but do not pause execution.
Use ASSERT for fail-fast validation, and use breakpoints for step-by-step tracing and controlled pauses in the same flow.
Variables defined with SET_VARIABLE are accessible throughout the macro (global scope). All blocks can read/write the same variable.
However, a variable defined inside a GROUP will be 'nil' (undefined) until the GROUP executes. Blocks outside the GROUP using this variable may produce unexpected results.
FOR_EACH loop variables (item and index) only carry valid values inside the loop body. Outside the loop they are outside local scope and should not be used.
TRY_CATCH error variable is only valid within the catch block. If the try block succeeds, the catch branch is not entered and the error variable remains undefined.
TIP: Before using a variable inside a GROUP, assign a default value with SET_VARIABLE outside the GROUP. This way the variable won't be nil even if the GROUP has not run.
You can embed variable values and calculations into text fields using {{ expression }} syntax. Expressions inside double curly braces are evaluated as Lua code and the result is inserted into the text.
{{ expression }}Skor: {{ score + 1 }} → "Skor: " .. tostring(score + 1){{ name }} kazandı! → tostring(name) .. " kazandı!"X:{{ x }} Y:{{ y }} → "X:" .. tostring(x) .. " Y:" .. tostring(y)Expressions are checked by the sandbox policy. Security-sensitive calls like loadstring, require, debug are automatically blocked.
Keep scan regions as small as possible — improves speed, reduces false matches.
Always add an exit condition when using infinite loops (BREAK, timeout, or conditional exit).
Use network operations and error-prone steps inside TRY_CATCH.
If you need global error handling, use the Error Handler (ERROR_HANDLER) block as a singleton in the project.
Small coordinate offsets (CLICK/SWIPE) improve tap accuracy across different DPI and screen scales.
Customize macros with Dialog block — different parameters each run.
Define repeating steps once with GROUP_CALL, call from many places.
Cross-macro local library
The Local Shared Macro Area moves blocks, variables, dialog fields, gallery assets, and imported media dependencies between macros on the same device. It is device-local, not cloud sync, not Firebase sharing, and not a replacement for public macro sharing.
Professional usage model: put a reusable login flow, common scan region, shared dialog form, variable group, template image, color profile, replay recording, or imported PLAY_SOUND media file into the shared area from one macro, then import it from the relevant + menu in another macro.
VISUAL_BLOCKSVARIABLESDIALOG_FIELDSTEMPLATE_IMAGECOLOR_SWATCHREPLAY_RECORDMEDIA_FILEWhen one item or a multi-selection is active, the shared-area button can copy the selected part from the workspace, group, true/false action branch, dialog, and variables surfaces into the device-local library.
The shared-area entry under the + menu imports the selected item into the surface that opened it. Main workspace, group, action branch, dialog, and variables each receive the compatible item type.
Gallery items include template images, color swatches, replay records, and imported audio/media files. They can move between macros on the same device so repeated templates, colors, recordings, and PLAY_SOUND media assets do not need to be captured again.
The shared area is not a permanent dumping ground. Delete stale shared items from the shared-library panel; imports create a copy in the target macro and do not rewrite the source macro flow.
AI assistant
Tell MH AI what you want in plain language; it proposes the right block sequence and lands it in the workspace after you approve. In the current release it works with cloud providers such as Gemini, Claude, and OpenAI; on-device local models are on the roadmap.