Send to the shared area
When one item or a multi-selection is active, the shared-area button can copy the selected part from the workspace, group, true/false action branch, dialog, and variables surfaces into the device-local library.
No-Code Workspace — Block Reference
Runs at least once and repeats until a condition is true
Documented for app version 1.0.50Updated:
Block Preview
Captured from the in-app Visual Builder block card in the English UI.

Runs the Loop Body first, then checks the Stop Condition; the loop ends once it is TRUE. The body runs at least once, which suits "try first, check after" flows.
Scan the screen until a result appears
Tap a button and retry until a success message shows
Add the blocks for each pass to the Loop Body
Stop Condition (stops when condition is true): Left Operand, Operator and Right Operand
Set Loop Duration Limit (ms, 0=unlimited) and Wait Before / Wait After as needed
The loop ends when it is true
The loop ends when the time is up
Once before and after the whole loop
| Parameter | Description |
|---|---|
| Stop Condition | The loop ends when it is true |
| Loop Duration Limit (ms, 0=unlimited) | The loop ends when the time is up |
| Wait Before / Wait After (ms) | Once before and after the whole loop |
SET_VARIABLE: result = ""
Body: OCR_VALUE (writes into result) → WAIT 1000 ms
Stop Condition: result != ""
OCR_VALUE / IMAGE / TEXT + REPEAT_UNTIL: scan until a result appears
REPEAT_UNTIL + BREAK: cap the attempts with a counter
Runs at least once and repeats until a condition is true
If the condition never becomes true, the loop runs until the duration limit or the 2,000,000-pass safety cap
The body runs once even if the condition is already true
If CLICK, SWIPE or TOUCH in the body fails on a pass, the macro does not stop: the problem is logged, a short back-off is waited and the rest of the pass still runs; guard dependent steps with a condition
The same block at three levels: a quick start, the real options, and professional techniques.
REPEAT_UNTIL runs the body FIRST, THEN checks the condition. It repeats until the condition becomes TRUE. The key difference from WHILE: REPEAT_UNTIL guarantees the body runs AT LEAST ONCE — even if the condition is already true at the start, the body runs once. This is ideal for "try first, check later" logic: scan the screen then read the result, click then verify success. The body must contain a block that eventually makes the condition true, or you get an infinite loop.
You define the stop condition with fields that come AFTER the body (left-value / operator / right-value); operators are ==, !=, >, <, >=, <=, contains, not_contains, and the loop stops when the condition becomes TRUE. The same safety mechanisms as WHILE apply: the "Loop Duration Limit" (loopDurationCapMs, 0 = unlimited, up to 300,000 ms) and the ~2,000,000-turn hard ceiling in the generated code ("Loop safety limit exceeded (repeat_until)" log). Define condition variables BEFORE the loop. Because of the "at least once" guarantee, be mindful of side effects that fire even on the first turn (e.g. an HTTP request); the body always runs once.
Think of REPEAT_UNTIL as a polling/retry engine: the natural choice for "scan until a result appears" or "try until success shows" patterns. A WAIT per turn is mandatory — especially in scan loops with OCR_VALUE/IMAGE, otherwise the device heats up and read quality drops. Keep a logical attempt counter and BREAK at a sane limit (e.g. attempts > 50); that gives a clearer stop reason than loopDurationCapMs if the condition never arrives. Make the body idempotent: retrying the same operation many times (until a result lands) must not produce duplicate records/double sends. Wrap fragile steps in TRY_CATCH and, in catch, pull the condition variable to a safe default so the loop can never lock up.
Small, reproducible examples that combine several blocks — build them straight into your own macro.
This block is useful on its own — but it shines when paired with the right partners.
Rescans until a value/image/text appears on screen; the natural partner for the "try first, check later" logic.
Updates the variable that advances the stop condition inside the body; without it the loop never stops.
Paired with an attempt counter it sets a maximum-retry limit; gives a safe exit if the condition never materializes.
Re-queries until an API response reaches the desired state (e.g. status == ready); the core of a polling pattern.
Wraps the fragile step in the body; in catch it pulls the condition variable to a safe default and prevents the loop from locking.
Never satisfying the stop condition. Fix: add a SET_VARIABLE that eventually makes the condition TRUE, and also add an attempt counter + BREAK as a safety limit.
Forgetting the "at least once" guarantee. Fix: since side-effecting steps (HTTP send, purchase) also run on the first turn, make sure they are safe even when the condition is already true.
Skipping WAIT in a scan loop. Fix: add WAIT each turn; otherwise the device overheats and OCR/IMAGE read quality degrades.
Bind wait fields such as Wait Before and Wait After to a variable with their lightbulbs. Runtime limits still apply.
Coming soonv1.0.51The same lightbulb menu has a Random option: enter two bounds (for example 300 – 800) and the block picks a new wait from that range every time it runs. Runtime limits still apply.
Choose REPEAT_UNTIL when you need "try first, check later" and WHILE when you need "check first, then try"; the first-turn behavior is the crux of this decision.
For a clear stop when the condition fails, prefer a logical attempt counter + BREAK over the time cap (loopDurationCapMs); the log shows exactly why it stopped.
In long polling loops LOG each turn with the index/attempt; it makes answering "why did it loop so long" trivial in the field.
The Lua below is what the Code Editor generates for this block with sample settings. Adding cases, branches, actions or loops, or changing settings, extends the generated code accordingly. Study it to see what the block does under the hood, to learn Lua, or to copy and adapt it. Use the Copy button (top-right) to paste it into the Code Editor, or “Try in Editor →” to run it in the live editor.
local counter = tonumber("0") or 0
local _ru_safe1 = 0
while true do
_ru_safe1 = _ru_safe1 + 1
if _ru_safe1 > 2000000 then
System.log("Loop safety limit exceeded (repeat_until)")
break
end
do
counter = counter + 1
::_cont_2::
end
if ((tonumber(counter) or 0) >= 2) then break end
wait(8)
end
::_break_3::Note: generated code can evolve across versions; helper names (e.g. _reg1, m1) and internal optimizations may change. The logic and the called APIs reflect the block’s behavior.
The guidance below is not identical for every block. It summarizes the professional controls that most often repeat in the selected block family.
Blocks like ERROR_HANDLER and SLEEP_UNTIL strengthen a flow; they should not be used to hide unclear core logic.
Always define an exit scenario and observable bound when using sleep-style waiting conditions.
Global error handling should belong to one policy. Avoid multiple competing error strategies in the same project.
TOUCH and TOUCH_BREAK cover recipe-style touch flows. Raw pointer choreography such as Touch.down, Touch.move, Touch.up, Touch.dispatch, Touch.reset, Touch.breakAll, and Touch.releaseAfter is not exposed as a first-class builder block.
Touch.downTouch.moveTouch.upTouch.dispatchTouch.resetTouch.breakAllTouch.releaseAfterThe DIALOG block and dialog designer cover a bounded field set in the builder: Info Text, Text Input, Checkbox, Description, Radio Group, Dropdown, Multi Select, Tab Group, Date Time, Number Range, Slider, Image Picker, Color Picker, File Picker, Recorder Picker, Tag, Signature, and Spacer. The buttons are designed too: the Positive button and Negative button tabs set each button’s text, background, and border color, corner radius, and minimum height next to a preview. Freer Setting.builder composition, multi-step wizard flows, and mixed HUD/dialog choreography still do not map 1:1 into the builder.
Coming soonv1.0.51Two more fields: Agent Detect references (agent_detect_editor) lets the user pick a saved reference set or add and edit references, and Save confirms the selection; Navigation setup editor (navigation_editor) edits a saved map, marker and route from the Dialog and returns the setup and route selection without moving the character.
Setting.builderDialogHudTextViewAgentDetectEditorNavigationEditorHTTP_GET, HTTP_POST, and HTTP_PUT cover common fixed-method flows; HTTP_REQUEST covers one bounded request with method, header lines, body, content type, query parameters (GET and DELETE), timeout, and a bounded retry. These blocks never throw; they write the status code (-1 on a network failure). Cookie handling, chained request objects, and lower-level client flows still need the code editor.
Request()Request.setCookieRequest.getCookiesCUSTOM_CODEThe MAP, LIST, JSON_PARSE, REGEX_MATCH, and METRICS blocks cover the everyday cases: map actions, a static list, reading a value from a JSON path, regex match, find, replace, and split, and metrics actions. The rest of the Map, Array, JSON, Regex, and Metrics APIs (for example Array sort, filter, and map) is broader than the builder recipe model and stays on the CUSTOM_CODE and code editor side.
MapArrayJSONRegexMetricsRuntime helpers, raw Request objects, Lua built-ins such as print/pcall/xpcall, and free-form object chaining patterns are represented through CUSTOM_CODE or the code editor.
RuntimeRequestprintpcallxpcallCUSTOM_CODEEach block card now exposes an independent breakpoint toggle. When enabled, the breakpoint preference is stored with the block.
Breakpoints are only emitted into runtime code when Debug Mode is enabled from Visual Builder settings. When Debug Mode is off, breakpoints stay saved but do not pause execution.
Use ASSERT for fail-fast validation, and use breakpoints for step-by-step tracing and controlled pauses in the same flow.
Variables defined with SET_VARIABLE are accessible throughout the macro (global scope). All blocks can read/write the same variable.
However, a variable defined inside a GROUP will be 'nil' (undefined) until the GROUP executes. Blocks outside the GROUP using this variable may produce unexpected results.
FOR_EACH loop variables (item and index) only carry valid values inside the loop body. Outside the loop they are outside local scope and should not be used.
TRY_CATCH error variable is only valid within the catch block. If the try block succeeds, the catch branch is not entered and the error variable remains undefined.
TIP: Before using a variable inside a GROUP, assign a default value with SET_VARIABLE outside the GROUP. This way the variable won't be nil even if the GROUP has not run.
You can embed variable values and calculations into text fields using {{ expression }} syntax. Expressions inside double curly braces are evaluated as Lua code and the result is inserted into the text.
{{ expression }}Skor: {{ score + 1 }} → "Skor: " .. tostring(score + 1){{ name }} kazandı! → tostring(name) .. " kazandı!"X:{{ x }} Y:{{ y }} → "X:" .. tostring(x) .. " Y:" .. tostring(y)Expressions are checked by the sandbox policy. Security-sensitive calls like loadstring, require, debug are automatically blocked.
Keep scan regions as small as possible — improves speed, reduces false matches.
Always add an exit condition when using infinite loops (BREAK, timeout, or conditional exit).
Use network operations and error-prone steps inside TRY_CATCH.
If you need global error handling, use the Error Handler (ERROR_HANDLER) block as a singleton in the project.
Small coordinate offsets (CLICK/SWIPE) improve tap accuracy across different DPI and screen scales.
Customize macros with Dialog block — different parameters each run.
Define repeating steps once with GROUP_CALL, call from many places.
Cross-macro local library
The Local Shared Macro Area moves blocks, variables, dialog fields, gallery assets, and imported media dependencies between macros on the same device. It is device-local, not cloud sync, not Firebase sharing, and not a replacement for public macro sharing.
Professional usage model: put a reusable login flow, common scan region, shared dialog form, variable group, template image, color profile, replay recording, or imported PLAY_SOUND media file into the shared area from one macro, then import it from the relevant + menu in another macro.
VISUAL_BLOCKSVARIABLESDIALOG_FIELDSTEMPLATE_IMAGECOLOR_SWATCHREPLAY_RECORDMEDIA_FILEWhen one item or a multi-selection is active, the shared-area button can copy the selected part from the workspace, group, true/false action branch, dialog, and variables surfaces into the device-local library.
The shared-area entry under the + menu imports the selected item into the surface that opened it. Main workspace, group, action branch, dialog, and variables each receive the compatible item type.
Gallery items include template images, color swatches, replay records, and imported audio/media files. They can move between macros on the same device so repeated templates, colors, recordings, and PLAY_SOUND media assets do not need to be captured again.
The shared area is not a permanent dumping ground. Delete stale shared items from the shared-library panel; imports create a copy in the target macro and do not rewrite the source macro flow.
AI assistant
Tell MH AI what you want in plain language; it proposes the right block sequence and lands it in the workspace after you approve. In the current release it works with cloud providers such as Gemini, Claude, and OpenAI; on-device local models are on the roadmap.