Send to the shared area
When one item or a multi-selection is active, the shared-area button can copy the selected part from the workspace, group, true/false action branch, dialog, and variables surfaces into the device-local library.
No-Code Workspace — Block Reference
Sends data with a fixed POST request
Documented for app version 1.0.50Updated:
Block Preview
Captured from the in-app Visual Builder block card in the English UI.

Sends an HTTPS request with the method fixed to POST; more readable than HTTP_REQUEST for webhooks, forms or JSON payloads. The status code goes into <result>_code.
HTTP_POST removes method-selection clutter from send flows. Fill payload and Content-Type explicitly; because the block never throws, confirm the send was accepted through the result variable’s _code value (2xx accepted, -1 network failure).
Use it to:
Send webhook notifications
Report events to an API
Upload macro results to a server
Enter the HTTPS URL
Put JSON or text in Body; use {{ }} or the lightbulb for variables
Set Content-Type (e.g. application/json)
Check success with <result>_code
HTTPS address and one "Header: Value" per line
Text or JSON; {{ }} or lightbulb
Example: application/json
Response body; <name>_code is the status
| Parameter | Description |
|---|---|
| URL / Header Lines | HTTPS address and one "Header: Value" per line |
| Body | Text or JSON; {{ }} or lightbulb |
| Content-Type | Example: application/json |
| Result Variable | Response body; <name>_code is the status |
Scenario: Send a webhook
HTTP_POST → Body: {"event":"done","id":"{{runId}}"}
COMPARE → http_result_code == 200
Otherwise LOG "POST failed: {{http_result_code}}"
COMBINATIONS:
HTTP_POST + COMPARE: Confirm the send via <result>_code
SET_VARIABLE + HTTP_POST: Prepare the payload first
DIALOG + HTTP_POST: Send user input
Sends data with a fixed POST request
WARNING:
HTTPS on public hosts only
The block never throws: on a network failure <result>_code is -1
Retry repeats a POST only with an Idempotency-Key header; blindly resending can create duplicates
The same block at three levels: a quick start, the real options, and professional techniques.
HTTP_POST sends data to an HTTPS address — a webhook notification, a form, or a JSON payload. The method is fixed, so you only fill in URL, Body, and Content-Type. It is a clean, readable block for reporting a macro result to a server or notifying an API of an event.
Put the HTTPS address in URL, the payload in Body (usually JSON), and the body type in Content-Type (for example application/json). Header lines use the "Header: Value" format and are the right place for authentication. Timeout (ms) stops a slow endpoint from locking the macro. The result variable carries the server's reply; most webhooks just return 200, but some APIs return a useful body you can read with JSON_PARSE. Content-Type must match Body: if you send JSON, set application/json, otherwise the server misinterprets the payload.
POST never throws; confirm success via http_result_code (2xx) and think about idempotency: if the network drops, resending the same POST can create duplicate records. Where possible, include a unique id in the payload (so the server dedupes) or retry exactly once, deliberately, when the code is -1. The retry setting repeats a POST only when it carries an Idempotency-Key header. Never embed secret tokens in Body — put them in a header and read the token from KV_GET; the body can land in logs and crash reports. Prepare dynamic payloads with SET_VARIABLE and bind the Body field to that variable with the lightbulb; hand-concatenated strings produce broken JSON from a missed quote. If you'll process the reply, validate a success field with JSON_PARSE first.
Small, reproducible examples that combine several blocks — build them straight into your own macro.
This block is useful on its own — but it shines when paired with the right partners.
Confirms the send was actually accepted via http_result_code: 2xx is accepted, -1 is a network failure. POST never throws, so this is the only source of truth.
Prepares the dynamic payload up front so you feed a clean, validated JSON string into Body.
Reads the success field (ok, saved) in the server's reply, catching APIs that return 200 yet report an error in the body.
Reads the API key from safe storage into a header so the secret never leaks into the body or logs.
Feeds the POST body with input collected from the user to relay it to a remote service.
Embedding a secret token in Body. The body can surface in crash reports and logs. Fix: read the token from KV_GET and put it in an Authorization header.
Content-Type not matching Body — sending JSON but leaving Content-Type empty. The server treats the body as plain text. Fix: set application/json for JSON.
Blindly resending POST after an error creates duplicate records. Fix: include a unique id in the payload, or retry exactly once, deliberately, when the code is -1.
Always add a run/id field to the webhook body; on a network hiccup the server can dedupe and your POST stays idempotent.
Don't stitch JSON together piece by piece; build it as one SET_VARIABLE template ({"note":"{{note}}"}). A single missed quote silently sends a malformed request.
If you process the reply, first validate a success field (e.g. ok/saved) with JSON_PARSE; some APIs return 200 yet report an error inside.
The Lua below is what the Code Editor generates for this block with sample settings. Adding cases, branches, actions or loops, or changing settings, extends the generated code accordingly. Study it to see what the block does under the hood, to learn Lua, or to copy and adapt it. Use the Copy button (top-right) to paste it into the Code Editor, or “Try in Editor →” to run it in the live editor.
local http_result = nil
local _req1 = Request("https://example.com")
_req1:setTimeout(15000, 15000)
_req1:setContentType("application/json")
_req1:setBody("{\"ok\":true}")
http_result = _req1:post()
if type(http_result) == "table" and http_result.getData ~= nil then
http_result_code = http_result:getResponseCode()
http_result = http_result:getData()
endNote: generated code can evolve across versions; helper names (e.g. _reg1, m1) and internal optimizations may change. The logic and the called APIs reflect the block’s behavior.
The guidance below is not identical for every block. It summarizes the professional controls that most often repeat in the selected block family.
SYSTEM and PANEL_CONTROL first choose a command type; the rest of the fields only make sense in that context.
arg1/arg2 or panel fields do not mean the same thing across every command; fill them according to that command.
Testing risky system actions with LOG or NOTIFY before going live makes builder flows safer.
Add short waits after app launches, panel state changes, or settings-navigation steps.
TOUCH and TOUCH_BREAK cover recipe-style touch flows. Raw pointer choreography such as Touch.down, Touch.move, Touch.up, Touch.dispatch, Touch.reset, Touch.breakAll, and Touch.releaseAfter is not exposed as a first-class builder block.
Touch.downTouch.moveTouch.upTouch.dispatchTouch.resetTouch.breakAllTouch.releaseAfterThe DIALOG block and dialog designer cover a bounded field set in the builder: Info Text, Text Input, Checkbox, Description, Radio Group, Dropdown, Multi Select, Tab Group, Date Time, Number Range, Slider, Image Picker, Color Picker, File Picker, Recorder Picker, Tag, Signature, and Spacer. The buttons are designed too: the Positive button and Negative button tabs set each button’s text, background, and border color, corner radius, and minimum height next to a preview. Freer Setting.builder composition, multi-step wizard flows, and mixed HUD/dialog choreography still do not map 1:1 into the builder.
Coming soonv1.0.51Two more fields: Agent Detect references (agent_detect_editor) lets the user pick a saved reference set or add and edit references, and Save confirms the selection; Navigation setup editor (navigation_editor) edits a saved map, marker and route from the Dialog and returns the setup and route selection without moving the character.
Setting.builderDialogHudTextViewAgentDetectEditorNavigationEditorHTTP_GET, HTTP_POST, and HTTP_PUT cover common fixed-method flows; HTTP_REQUEST covers one bounded request with method, header lines, body, content type, query parameters (GET and DELETE), timeout, and a bounded retry. These blocks never throw; they write the status code (-1 on a network failure). Cookie handling, chained request objects, and lower-level client flows still need the code editor.
Request()Request.setCookieRequest.getCookiesCUSTOM_CODEThe MAP, LIST, JSON_PARSE, REGEX_MATCH, and METRICS blocks cover the everyday cases: map actions, a static list, reading a value from a JSON path, regex match, find, replace, and split, and metrics actions. The rest of the Map, Array, JSON, Regex, and Metrics APIs (for example Array sort, filter, and map) is broader than the builder recipe model and stays on the CUSTOM_CODE and code editor side.
MapArrayJSONRegexMetricsRuntime helpers, raw Request objects, Lua built-ins such as print/pcall/xpcall, and free-form object chaining patterns are represented through CUSTOM_CODE or the code editor.
RuntimeRequestprintpcallxpcallCUSTOM_CODEEach block card now exposes an independent breakpoint toggle. When enabled, the breakpoint preference is stored with the block.
Breakpoints are only emitted into runtime code when Debug Mode is enabled from Visual Builder settings. When Debug Mode is off, breakpoints stay saved but do not pause execution.
Use ASSERT for fail-fast validation, and use breakpoints for step-by-step tracing and controlled pauses in the same flow.
Variables defined with SET_VARIABLE are accessible throughout the macro (global scope). All blocks can read/write the same variable.
However, a variable defined inside a GROUP will be 'nil' (undefined) until the GROUP executes. Blocks outside the GROUP using this variable may produce unexpected results.
FOR_EACH loop variables (item and index) only carry valid values inside the loop body. Outside the loop they are outside local scope and should not be used.
TRY_CATCH error variable is only valid within the catch block. If the try block succeeds, the catch branch is not entered and the error variable remains undefined.
TIP: Before using a variable inside a GROUP, assign a default value with SET_VARIABLE outside the GROUP. This way the variable won't be nil even if the GROUP has not run.
You can embed variable values and calculations into text fields using {{ expression }} syntax. Expressions inside double curly braces are evaluated as Lua code and the result is inserted into the text.
{{ expression }}Skor: {{ score + 1 }} → "Skor: " .. tostring(score + 1){{ name }} kazandı! → tostring(name) .. " kazandı!"X:{{ x }} Y:{{ y }} → "X:" .. tostring(x) .. " Y:" .. tostring(y)Expressions are checked by the sandbox policy. Security-sensitive calls like loadstring, require, debug are automatically blocked.
Keep scan regions as small as possible — improves speed, reduces false matches.
Always add an exit condition when using infinite loops (BREAK, timeout, or conditional exit).
Use network operations and error-prone steps inside TRY_CATCH.
If you need global error handling, use the Error Handler (ERROR_HANDLER) block as a singleton in the project.
Small coordinate offsets (CLICK/SWIPE) improve tap accuracy across different DPI and screen scales.
Customize macros with Dialog block — different parameters each run.
Define repeating steps once with GROUP_CALL, call from many places.
Cross-macro local library
The Local Shared Macro Area moves blocks, variables, dialog fields, gallery assets, and imported media dependencies between macros on the same device. It is device-local, not cloud sync, not Firebase sharing, and not a replacement for public macro sharing.
Professional usage model: put a reusable login flow, common scan region, shared dialog form, variable group, template image, color profile, replay recording, or imported PLAY_SOUND media file into the shared area from one macro, then import it from the relevant + menu in another macro.
VISUAL_BLOCKSVARIABLESDIALOG_FIELDSTEMPLATE_IMAGECOLOR_SWATCHREPLAY_RECORDMEDIA_FILEWhen one item or a multi-selection is active, the shared-area button can copy the selected part from the workspace, group, true/false action branch, dialog, and variables surfaces into the device-local library.
The shared-area entry under the + menu imports the selected item into the surface that opened it. Main workspace, group, action branch, dialog, and variables each receive the compatible item type.
Gallery items include template images, color swatches, replay records, and imported audio/media files. They can move between macros on the same device so repeated templates, colors, recordings, and PLAY_SOUND media assets do not need to be captured again.
The shared area is not a permanent dumping ground. Delete stale shared items from the shared-library panel; imports create a copy in the target macro and do not rewrite the source macro flow.
AI assistant
Tell MH AI what you want in plain language; it proposes the right block sequence and lands it in the workspace after you approve. In the current release it works with cloud providers such as Gemini, Claude, and OpenAI; on-device local models are on the roadmap.