Send to the shared area
When one item or a multi-selection is active, the shared-area button can copy the selected part from the workspace, group, true/false action branch, dialog, and variables surfaces into the device-local library.
No-Code Workspace — Block Reference
Combines several conditions into one TRUE/FALSE decision
Documented for app version 1.0.50Updated:
Block Preview
Captured from the in-app Visual Builder block card in the English UI.

Reduces the Compare blocks and nested Boolean Groups under Condition to one result with the logic you choose; the TRUE or FALSE branch runs accordingly. If / Else uses the same condition list.
Several preconditions must hold at the same time
One of several conditions is enough, or none may hold
Mixed decisions such as (A and B) or C
Choose how the conditions combine in Detection Logic
Add Compare blocks under Condition, and a nested Boolean Group for mixed logic
Fill the TRUE and FALSE branches
All Must Match (all true), Any Must Match (at least one true), All Must Fail, Any Must Fail, Always True, Always False
Compare blocks and nested Boolean Groups
| Parameter | Description |
|---|---|
| Detection Logic | All Must Match (all true), Any Must Match (at least one true), All Must Fail, Any Must Fail, Always True, Always False |
| Condition | Compare blocks and nested Boolean Groups |
Boolean Group → All Must Match
Condition: energy >= 50 and cooldown == 0
TRUE branch: call the attack group; FALSE branch: WAIT 1000 ms
COMPARE + BOOLEAN_GROUP: each condition is its own Compare block
BOOLEAN_GROUP + BOOLEAN_GROUP: mixed logic with nested groups
IF_ELSE: to check the same conditions several times or continuously
Combines several conditions into one TRUE/FALSE decision
Only value-mode Compare blocks and Boolean Groups can go under Condition
Except for the Always modes at least one enabled condition is required; the Always modes do not evaluate conditions
A condition disabled by Event State is left out of the result, not counted as false
The same block at three levels: a quick start, the real options, and professional techniques.
BOOLEAN_GROUP reduces the Compare blocks and nested Boolean Groups under Condition to one TRUE/FALSE result with the Detection Logic you choose, and runs its own TRUE or FALSE branch. It bundles multi-condition decisions like "energy is enough AND the cooldown is over" into one block without nested If / Else chains.
Detection Logic options: All Must Match (all true), Any Must Match (at least one true), All Must Fail (all false), Any Must Fail (at least one false), Always True and Always False. The Always modes do not evaluate the conditions; they are for testing and drafts. Only value-mode Compare blocks and nested Boolean Groups can go under Condition; nested groups give mixed logic such as (A and B) or C. Except for the Always modes at least one enabled condition is required, otherwise validation fails. A condition disabled by Event State is left out of the result (not counted as false). When the same condition must be checked several times or continuously, use If / Else, which has a loop setting.
When an action should fire only if several preconditions hold at once, All Must Match gives you a single gate. Any Must Fail is ideal for negative checks such as "stop if any check fails". Use Always True / Always False during drafting to keep a branch open or closed for a while, then replace them with real conditions. Splitting large logic into meaningful nested groups reads better than piling it into one group.
Small, reproducible examples that combine several blocks — build them straight into your own macro.
This block is useful on its own — but it shines when paired with the right partners.
Is the building block of BOOLEAN_GROUP; each child COMPARE provides one condition and the group combines them.
Feeds the compound decision to IF_ELSE as one clean condition, avoiding a crowd of nested COMPAREs.
Using one Boolean Group as a condition of another gives mixed logic such as (A and B) or C.
Prepares the state variables that the COMPAREs in the group read.
Confusing All Must Match with Any Must Match: choosing OR instead of AND returns TRUE more often than expected. Pick the mode by the intent of the condition.
Leaving Condition empty: except for the Always modes, validation reports it as an error. Add at least one enabled Compare.
Leaving Always True / Always False in a finished macro: the constant result you left for drafting silently disables real logic. Replace it with real conditions first.
Use Any Must Fail for negative checks: you express "stop if any check fails" in one block.
Instead of one huge group, split sub-conditions into separate BOOLEAN_GROUPs; let each group represent a single concept so it becomes reusable.
A Compare in screen-region mode does not run in a condition list; run the region comparison as a standalone block first and use its status variable in a value Compare condition.
The Lua below is what the Code Editor generates for this block with sample settings. Adding cases, branches, actions or loops, or changing settings, extends the generated code accordingly. Study it to see what the block does under the hood, to learn Lua, or to copy and adapt it. Use the Copy button (top-right) to paste it into the Code Editor, or “Try in Editor →” to run it in the live editor.
local _bool_result1 = ((1 == 1) and (2 == 2))Note: generated code can evolve across versions; helper names (e.g. _reg1, m1) and internal optimizations may change. The logic and the called APIs reflect the block’s behavior.
The guidance below is not identical for every block. It summarizes the professional controls that most often repeat in the selected block family.
Define TRUE/FALSE, try/catch, and loop exit behavior before chaining more blocks.
Keep it explicit where group, dialog, and loop variables are created and where they are consumed.
Long flows become brittle quickly without timeouts, ASSERT blocks, BREAK logic, or explicit guards.
Moving repeated steps into GROUP and GROUP_CALL improves readability in larger projects.
TOUCH and TOUCH_BREAK cover recipe-style touch flows. Raw pointer choreography such as Touch.down, Touch.move, Touch.up, Touch.dispatch, Touch.reset, Touch.breakAll, and Touch.releaseAfter is not exposed as a first-class builder block.
Touch.downTouch.moveTouch.upTouch.dispatchTouch.resetTouch.breakAllTouch.releaseAfterThe DIALOG block and dialog designer cover a bounded field set in the builder: Info Text, Text Input, Checkbox, Description, Radio Group, Dropdown, Multi Select, Tab Group, Date Time, Number Range, Slider, Image Picker, Color Picker, File Picker, Recorder Picker, Tag, Signature, and Spacer. The buttons are designed too: the Positive button and Negative button tabs set each button’s text, background, and border color, corner radius, and minimum height next to a preview. Freer Setting.builder composition, multi-step wizard flows, and mixed HUD/dialog choreography still do not map 1:1 into the builder.
Coming soonv1.0.51Two more fields: Agent Detect references (agent_detect_editor) lets the user pick a saved reference set or add and edit references, and Save confirms the selection; Navigation setup editor (navigation_editor) edits a saved map, marker and route from the Dialog and returns the setup and route selection without moving the character.
Setting.builderDialogHudTextViewAgentDetectEditorNavigationEditorHTTP_GET, HTTP_POST, and HTTP_PUT cover common fixed-method flows; HTTP_REQUEST covers one bounded request with method, header lines, body, content type, query parameters (GET and DELETE), timeout, and a bounded retry. These blocks never throw; they write the status code (-1 on a network failure). Cookie handling, chained request objects, and lower-level client flows still need the code editor.
Request()Request.setCookieRequest.getCookiesCUSTOM_CODEThe MAP, LIST, JSON_PARSE, REGEX_MATCH, and METRICS blocks cover the everyday cases: map actions, a static list, reading a value from a JSON path, regex match, find, replace, and split, and metrics actions. The rest of the Map, Array, JSON, Regex, and Metrics APIs (for example Array sort, filter, and map) is broader than the builder recipe model and stays on the CUSTOM_CODE and code editor side.
MapArrayJSONRegexMetricsRuntime helpers, raw Request objects, Lua built-ins such as print/pcall/xpcall, and free-form object chaining patterns are represented through CUSTOM_CODE or the code editor.
RuntimeRequestprintpcallxpcallCUSTOM_CODEEach block card now exposes an independent breakpoint toggle. When enabled, the breakpoint preference is stored with the block.
Breakpoints are only emitted into runtime code when Debug Mode is enabled from Visual Builder settings. When Debug Mode is off, breakpoints stay saved but do not pause execution.
Use ASSERT for fail-fast validation, and use breakpoints for step-by-step tracing and controlled pauses in the same flow.
Variables defined with SET_VARIABLE are accessible throughout the macro (global scope). All blocks can read/write the same variable.
However, a variable defined inside a GROUP will be 'nil' (undefined) until the GROUP executes. Blocks outside the GROUP using this variable may produce unexpected results.
FOR_EACH loop variables (item and index) only carry valid values inside the loop body. Outside the loop they are outside local scope and should not be used.
TRY_CATCH error variable is only valid within the catch block. If the try block succeeds, the catch branch is not entered and the error variable remains undefined.
TIP: Before using a variable inside a GROUP, assign a default value with SET_VARIABLE outside the GROUP. This way the variable won't be nil even if the GROUP has not run.
You can embed variable values and calculations into text fields using {{ expression }} syntax. Expressions inside double curly braces are evaluated as Lua code and the result is inserted into the text.
{{ expression }}Skor: {{ score + 1 }} → "Skor: " .. tostring(score + 1){{ name }} kazandı! → tostring(name) .. " kazandı!"X:{{ x }} Y:{{ y }} → "X:" .. tostring(x) .. " Y:" .. tostring(y)Expressions are checked by the sandbox policy. Security-sensitive calls like loadstring, require, debug are automatically blocked.
Keep scan regions as small as possible — improves speed, reduces false matches.
Always add an exit condition when using infinite loops (BREAK, timeout, or conditional exit).
Use network operations and error-prone steps inside TRY_CATCH.
If you need global error handling, use the Error Handler (ERROR_HANDLER) block as a singleton in the project.
Small coordinate offsets (CLICK/SWIPE) improve tap accuracy across different DPI and screen scales.
Customize macros with Dialog block — different parameters each run.
Define repeating steps once with GROUP_CALL, call from many places.
Cross-macro local library
The Local Shared Macro Area moves blocks, variables, dialog fields, gallery assets, and imported media dependencies between macros on the same device. It is device-local, not cloud sync, not Firebase sharing, and not a replacement for public macro sharing.
Professional usage model: put a reusable login flow, common scan region, shared dialog form, variable group, template image, color profile, replay recording, or imported PLAY_SOUND media file into the shared area from one macro, then import it from the relevant + menu in another macro.
VISUAL_BLOCKSVARIABLESDIALOG_FIELDSTEMPLATE_IMAGECOLOR_SWATCHREPLAY_RECORDMEDIA_FILEWhen one item or a multi-selection is active, the shared-area button can copy the selected part from the workspace, group, true/false action branch, dialog, and variables surfaces into the device-local library.
The shared-area entry under the + menu imports the selected item into the surface that opened it. Main workspace, group, action branch, dialog, and variables each receive the compatible item type.
Gallery items include template images, color swatches, replay records, and imported audio/media files. They can move between macros on the same device so repeated templates, colors, recordings, and PLAY_SOUND media assets do not need to be captured again.
The shared area is not a permanent dumping ground. Delete stale shared items from the shared-library panel; imports create a copy in the target macro and do not rewrite the source macro flow.
AI assistant
Tell MH AI what you want in plain language; it proposes the right block sequence and lands it in the workspace after you approve. In the current release it works with cloud providers such as Gemini, Claude, and OpenAI; on-device local models are on the roadmap.