Send to the shared area
When one item or a multi-selection is active, the shared-area button can copy the selected part from the workspace, group, true/false action branch, dialog, and variables surfaces into the device-local library.
No-Code Workspace — Block Reference
Measures and summarizes operation timings
Documented for app version 1.0.50Updated:
Block Preview
Captured from the in-app Visual Builder block card in the English UI.

Enable starts measuring (off by default): for each tracked operation it collects the count and the average, minimum, maximum and total time (ms). Read Summary writes this table as text into a variable.
Use it to find which step spends the time, or to compare timings before and after a change.
Add METRICS → Enable at the start of the flow
Run the blocks to measure
METRICS → Read Summary (default variable runtime_metrics)
Print it with LOG "{{runtime_metrics}}"; Reset or Disable when done
Read Summary, Enable, Disable, Reset
Summary table (default runtime_metrics)
| Parameter | Description |
|---|---|
| Action | Read Summary, Enable, Disable, Reset |
| Result Variable | Summary table (default runtime_metrics) |
Enable → GROUP (IMAGE + CLICK, 20 times) → Read Summary → LOG → Reset
COMBINATIONS:
METRICS + LOG: Show the summary in the panel
METRICS + FILE_WRITE: Save the summary to a file
Measures and summarizes operation timings
WARNING:
Until Enable has run, the summary only reports that no metrics were collected
Measurements live in memory; use FILE_WRITE to keep them
The same block at three levels: a quick start, the real options, and professional techniques.
METRICS manages the performance metrics the macro gathers while it runs. The most common action is summary: it writes the current metric snapshot into a result variable so you can display it with LOG. With no action chosen, the default behavior is to produce a summary. Measuring is off by default; until enable runs, the summary only reports that no metrics were collected.
METRICS supports four actions: summary (read the current metric snapshot), enable (turn collection on), disable (turn collection off) and reset (zero the counters). The summary action needs a result variable (default runtime_metrics); the generated code calls Metrics.summary() and assigns it to that variable. The summary is a text table, sorted by total time, that shows the count and the average, minimum, maximum and total time (ms) for each operation the app tracks. The enable/disable/reset actions are side-effects and return no value; reset clears what was collected and restarts the session clock.
Long-run monitoring pattern: METRICS reset at the start of a loop, then METRICS summary → LOG after the critical section, giving you a clean performance window per iteration. To measure an expensive stage (say a heavy OCR or image-search section) while suppressing noise elsewhere, disable outside it and enable inside it. Bind the summary to a HUD_OVERLAY text field with the lightbulb to show a performance panel on screen without pausing the macro. Taking a summary inside TRY_CATCH and logging it in the catch branch is a tidy way to capture state at the moment of failure.
Small, reproducible examples that combine several blocks — build them straight into your own macro.
This block is useful on its own — but it shines when paired with the right partners.
Surfaces the summary output in the control panel, the most direct way to read metrics.
Displays the summary on screen as a live performance panel, no need to pause the macro.
Lets you capture and log the metric state at the moment of failure in the catch branch.
reset at the loop start + summary at the end gives an isolated measurement window per iteration.
Not giving summary a result variable. Without it you cannot use the value you read. Fix: fill the result variable and consume it with LOG/COMPARE.
Placing reset in the wrong spot. Resetting AFTER the summary wipes that iteration's data before you read it. Fix: put reset at the START of the window and summary at the END.
Forgetting enable after a disable. If collection stays off, the next summary only reports that no metrics were collected, or shows old values. Fix: call enable before the section you want to measure.
Since the summary is a value, wrapping it in tostring() to build one readable LOG line is handy.
Once performance hunting is done, remove the METRICS blocks or leave them disabled; needless measurement is itself a small cost.
The Lua below is what the Code Editor generates for this block with sample settings. Adding cases, branches, actions or loops, or changing settings, extends the generated code accordingly. Study it to see what the block does under the hood, to learn Lua, or to copy and adapt it. Use the Copy button (top-right) to paste it into the Code Editor, or “Try in Editor →” to run it in the live editor.
local runtime_metrics = nil
runtime_metrics = Metrics.summary()Note: generated code can evolve across versions; helper names (e.g. _reg1, m1) and internal optimizations may change. The logic and the called APIs reflect the block’s behavior.
The guidance below is not identical for every block. It summarizes the professional controls that most often repeat in the selected block family.
SYSTEM and PANEL_CONTROL first choose a command type; the rest of the fields only make sense in that context.
arg1/arg2 or panel fields do not mean the same thing across every command; fill them according to that command.
Testing risky system actions with LOG or NOTIFY before going live makes builder flows safer.
Add short waits after app launches, panel state changes, or settings-navigation steps.
TOUCH and TOUCH_BREAK cover recipe-style touch flows. Raw pointer choreography such as Touch.down, Touch.move, Touch.up, Touch.dispatch, Touch.reset, Touch.breakAll, and Touch.releaseAfter is not exposed as a first-class builder block.
Touch.downTouch.moveTouch.upTouch.dispatchTouch.resetTouch.breakAllTouch.releaseAfterThe DIALOG block and dialog designer cover a bounded field set in the builder: Info Text, Text Input, Checkbox, Description, Radio Group, Dropdown, Multi Select, Tab Group, Date Time, Number Range, Slider, Image Picker, Color Picker, File Picker, Recorder Picker, Tag, Signature, and Spacer. The buttons are designed too: the Positive button and Negative button tabs set each button’s text, background, and border color, corner radius, and minimum height next to a preview. Freer Setting.builder composition, multi-step wizard flows, and mixed HUD/dialog choreography still do not map 1:1 into the builder.
Coming soonv1.0.51Two more fields: Agent Detect references (agent_detect_editor) lets the user pick a saved reference set or add and edit references, and Save confirms the selection; Navigation setup editor (navigation_editor) edits a saved map, marker and route from the Dialog and returns the setup and route selection without moving the character.
Setting.builderDialogHudTextViewAgentDetectEditorNavigationEditorHTTP_GET, HTTP_POST, and HTTP_PUT cover common fixed-method flows; HTTP_REQUEST covers one bounded request with method, header lines, body, content type, query parameters (GET and DELETE), timeout, and a bounded retry. These blocks never throw; they write the status code (-1 on a network failure). Cookie handling, chained request objects, and lower-level client flows still need the code editor.
Request()Request.setCookieRequest.getCookiesCUSTOM_CODEThe MAP, LIST, JSON_PARSE, REGEX_MATCH, and METRICS blocks cover the everyday cases: map actions, a static list, reading a value from a JSON path, regex match, find, replace, and split, and metrics actions. The rest of the Map, Array, JSON, Regex, and Metrics APIs (for example Array sort, filter, and map) is broader than the builder recipe model and stays on the CUSTOM_CODE and code editor side.
MapArrayJSONRegexMetricsRuntime helpers, raw Request objects, Lua built-ins such as print/pcall/xpcall, and free-form object chaining patterns are represented through CUSTOM_CODE or the code editor.
RuntimeRequestprintpcallxpcallCUSTOM_CODEEach block card now exposes an independent breakpoint toggle. When enabled, the breakpoint preference is stored with the block.
Breakpoints are only emitted into runtime code when Debug Mode is enabled from Visual Builder settings. When Debug Mode is off, breakpoints stay saved but do not pause execution.
Use ASSERT for fail-fast validation, and use breakpoints for step-by-step tracing and controlled pauses in the same flow.
Variables defined with SET_VARIABLE are accessible throughout the macro (global scope). All blocks can read/write the same variable.
However, a variable defined inside a GROUP will be 'nil' (undefined) until the GROUP executes. Blocks outside the GROUP using this variable may produce unexpected results.
FOR_EACH loop variables (item and index) only carry valid values inside the loop body. Outside the loop they are outside local scope and should not be used.
TRY_CATCH error variable is only valid within the catch block. If the try block succeeds, the catch branch is not entered and the error variable remains undefined.
TIP: Before using a variable inside a GROUP, assign a default value with SET_VARIABLE outside the GROUP. This way the variable won't be nil even if the GROUP has not run.
You can embed variable values and calculations into text fields using {{ expression }} syntax. Expressions inside double curly braces are evaluated as Lua code and the result is inserted into the text.
{{ expression }}Skor: {{ score + 1 }} → "Skor: " .. tostring(score + 1){{ name }} kazandı! → tostring(name) .. " kazandı!"X:{{ x }} Y:{{ y }} → "X:" .. tostring(x) .. " Y:" .. tostring(y)Expressions are checked by the sandbox policy. Security-sensitive calls like loadstring, require, debug are automatically blocked.
Keep scan regions as small as possible — improves speed, reduces false matches.
Always add an exit condition when using infinite loops (BREAK, timeout, or conditional exit).
Use network operations and error-prone steps inside TRY_CATCH.
If you need global error handling, use the Error Handler (ERROR_HANDLER) block as a singleton in the project.
Small coordinate offsets (CLICK/SWIPE) improve tap accuracy across different DPI and screen scales.
Customize macros with Dialog block — different parameters each run.
Define repeating steps once with GROUP_CALL, call from many places.
Cross-macro local library
The Local Shared Macro Area moves blocks, variables, dialog fields, gallery assets, and imported media dependencies between macros on the same device. It is device-local, not cloud sync, not Firebase sharing, and not a replacement for public macro sharing.
Professional usage model: put a reusable login flow, common scan region, shared dialog form, variable group, template image, color profile, replay recording, or imported PLAY_SOUND media file into the shared area from one macro, then import it from the relevant + menu in another macro.
VISUAL_BLOCKSVARIABLESDIALOG_FIELDSTEMPLATE_IMAGECOLOR_SWATCHREPLAY_RECORDMEDIA_FILEWhen one item or a multi-selection is active, the shared-area button can copy the selected part from the workspace, group, true/false action branch, dialog, and variables surfaces into the device-local library.
The shared-area entry under the + menu imports the selected item into the surface that opened it. Main workspace, group, action branch, dialog, and variables each receive the compatible item type.
Gallery items include template images, color swatches, replay records, and imported audio/media files. They can move between macros on the same device so repeated templates, colors, recordings, and PLAY_SOUND media assets do not need to be captured again.
The shared area is not a permanent dumping ground. Delete stale shared items from the shared-library panel; imports create a copy in the target macro and do not rewrite the source macro flow.
AI assistant
Tell MH AI what you want in plain language; it proposes the right block sequence and lands it in the workspace after you approve. In the current release it works with cloud providers such as Gemini, Claude, and OpenAI; on-device local models are on the roadmap.