Send to the shared area
When one item or a multi-selection is active, the shared-area button can copy the selected part from the workspace, group, true/false action branch, dialog, and variables surfaces into the device-local library.
No-Code Workspace — Block Reference
Reads number from screen and saves to variable
Documented for app version 1.0.50Updated:
Block Preview
Captured from the in-app Visual Builder block card in the English UI.

Block Preview
Captured from the English Visual Builder block card with the Advanced/extra settings panel expanded.

Reads text in the specified region via OCR, extracts the number, and saves to a variable. Optionally compares the read number with a threshold and branches to TRUE/FALSE. Used to automatically read numerical data (price, quantity, time, score, etc.) from screen.
OCR_VALUE is not only a reader. When its result variable feeds COMPARE, ASSERT, or SWITCH_CASE, it becomes a data-driven decision surface inside the builder.
IMAGE, TEXT, COLOR and the other search blocks that use the Search Regions editor can define several search regions with + Add Region; OCR_VALUE tries its read regions in order. Inside a search region, Exclude Region skips noisy areas such as a HUD or a badge, and it applies only to the search region it belongs to. From 1.0.51 one search region can hold several excluded regions, each with its own shape and its own variable or Dialog binding.Coming soonv1.0.51
You can now assign a sticky anchor to each search region. This brings Region.sticky into the no-code surface so the region can stay aligned to anchors such as top_left, bottom_right, or center when screen geometry changes.
Search Duration (ms) defines one search window; 0 means a single look. Retry Mode in the Retry & Wait section is Off, Infinite Loop, Retry On True, Retry On False, Wait Until Found, or Wait Until Gone, so a block becomes a one-shot check, a controlled polling step, or a step that waits for a target to appear or to disappear. Retry Timeout (ms, 0 = unlimited) bounds the loop; Scan Rate (Hz) sets scans per second.
mScore, scale, and scan engine choices matter across themes, display sizes, and rendering differences. Smaller regions plus the right engine dramatically improve builder stability.
When you need to read and use a numerical value from screen:
Reading a counter or countdown
Getting price or quantity info
Checking timer/duration value
Monitoring a number on an indicator
Making decisions based on read value (with threshold comparison)
"Add Block" → "OCR Value (OCR_VALUE)"
SCAN REGION: Select ONLY the area showing the number. No other text should be in region!
OCR SETTING: Choose Auto / Latin / Chinese / Japanese / Korean / Devanagari / Arabic / Cyrillic or enter a supported cataloged OCR locale-routing code (for example fr-CA, zh-Hant, hi-IN, ar, ru, tr)
RESULT VARIABLE: Enter name for the read number (default: "ocr_val")
COMPARISON (optional):
Enable "Compare"
Select operator: >=, <=, ==, !=, >, <
Enter threshold (e.g., 100)
Branches to TRUE/FALSE based on comparison
If comparison disabled: Block just reads and saves number, no branching
IMPORTANT: This block works even when added alone, but without setting scan region it scans full screen and may give unexpected results!
ONLY the area with the number! No other text
Variable for the read number (default: ocr_val)
>=, <=, ==, !=, >, < — no branching if disabled
Target number for comparison
Re-reads when no number comes out: 0 = up to 3 reads within 750 ms; above 0 = one read per 250 ms of the window (at most 10). While Scale is 1.00 and not bound to a variable, the 2nd read uses scale 1.6 and later reads 2.0
ocr_val (number; 0 when unreadable), ocr_raw (raw text), ocr_ok (true/false), ocr_status (ok / empty / invalid / error)
| Parameter | Description |
|---|---|
| Scan Region | ONLY the area with the number! No other text |
| Result Variable | Variable for the read number (default: ocr_val) |
| Comparison Operator | >=, <=, ==, !=, >, < — no branching if disabled |
| Threshold | Target number for comparison |
| Search Duration (Advanced) | Re-reads when no number comes out: 0 = up to 3 reads within 750 ms; above 0 = one read per 250 ms of the window (at most 10). While Scale is 1.00 and not bound to a variable, the 2nd read uses scale 1.6 and later reads 2.0 |
| Outputs | ocr_val (number; 0 when unreadable), ocr_raw (raw text), ocr_ok (true/false), ocr_status (ok / empty / invalid / error) |
Scenario 1: Notify when stock drops below 5
OCR_VALUE → scan region: Area showing stock count
Result variable: "stock"
Comparison: < 5
TRUE: LOG "Stock low: {{ stock }}"
Scenario 2: Read number and use elsewhere
OCR_VALUE → scan region: Area with the number
Result variable: "read_number"
Comparison: OFF (just read)
Use "read_number" variable in later blocks (COMPARE, SET_VARIABLE, LOG, etc.)
MOST COMMON COMBINATIONS:
OCR_VALUE + COMPARE: Compare read number with another value
OCR_VALUE + SET_VARIABLE: Use read value in calculations
OCR_VALUE + LOG: Log/monitor read value
OCR_VALUE + SWITCH_CASE: Route different branches from the read result
OCR_VALUE + MATH_EVAL: Calculate on read value
Reads number from screen and saves to variable
WARNING:
Without setting scan region, it reads full screen and may give wrong results
Scan region should contain ONLY the number! Other text causes misreading
OCR may fail on small or blurry numbers
If the number cannot be read, the variable becomes 0 and ocr_ok becomes false
TRUE/FALSE branches dont work when comparison is OFF
A failed read does not throw; tell a legitimate 0 from a failed read with ocr_ok and ocr_status
NUMERAL LIMITATION: Recognizer selection depends on the chosen OCR family or cataloged routing code; this is not a language-accuracy certification. Arabic and Cyrillic families are included, but unsupported numeral systems or strongly variant glyph shapes may still misread; prefer template_text, IMAGE, or pre-normalized text flows in those cases.
The same block at three levels: a quick start, the real options, and professional techniques.
The OCR_VALUE block reads text in the scan region via OCR, extracts the number, and saves it to a variable (default: ocr_val). Optionally it compares the read number against a threshold and branches to TRUE/FALSE. Simplest use: select a NARROW region showing the number, name the result variable, and use that variable in later blocks. With comparison off, the block just reads and does not branch. Three extra outputs distinguish read health: ocr_raw carries the raw OCR text, ocr_ok whether the read succeeded (true/false), and ocr_status a status label — use them to tell a legitimate "0" from a failed read (do not consume the value when ocr_ok is false).
The OCR Setting (ocrScript) selects the script to read: auto, latin, chinese, japanese, korean, devanagari, arabic, cyrillic, or one of the cataloged OCR locale-routing codes (en, fr, fr-CA, de, zh-Hant, ja, ko, hi, ar, ru, tr, vi, sw, sa ...). These codes route recognizer selection; they are not a per-language accuracy certification. Most numbers are written in Latin digits so auto/latin handles them; but if the digits are shown in a local system like Eastern-Arabic or Devanagari, choose that family (arabic / devanagari ...) explicitly. Family coverage: the Latin/Chinese/Japanese/Korean/Devanagari recognizers use ML Kit and Arabic and Cyrillic use Tesseract; all of them ship with the app and need no internet connection. With comparison enabled, the Operator (>=, <=, ==, !=, >, <) and Threshold compare the read number, routing the result to TRUE/FALSE. The generated code uses Num.parseOcr to turn text into a number; on a read miss it does not throw, writes 0 and sets ocr_ok to false. When no number comes out, the block reads again: with Search Duration 0 up to 3 times within 750 ms, and with a Search Duration above 0 once per 250 ms of that window (at most 10 reads). While Scale is 1.00 and not bound to a variable, the second read uses scale 1.6 and later reads 2.0; any other or bound Scale is used as set. The region must contain ONLY the number: any other text (a label, a unit, a glyph) causes a misread.
The most critical pitfall is that an unreadable number is written as 0; so that it is never confused with a real 0, check ocr_ok before you use ocr_val. ocr_status gives the reason: ok (number read), empty (no text in the region), invalid (text found but not a number), error (the screen or recognizer could not be read). Draw the region as tightly around the number as possible; the narrower it is, the faster and more accurate OCR becomes. Recognizer selection depends on the chosen family or cataloged routing code; this is not a per-language accuracy certification. Unsupported numeral systems or strongly variant glyphs may misread, in which case prefer template_text/IMAGE or pre-normalization flows. Watch for variable-name collisions: reusing the same result variable in different blocks overwrites the previous value.
Small, reproducible examples that combine several blocks — build them straight into your own macro.
This block is useful on its own — but it shines when paired with the right partners.
Doing the comparison in a separate COMPARE rather than inside the block lets you handle a failed read explicitly with ocr_ok and build richer conditions.
Compute on the read number (e.g. remaining = target - read); since the value lives in a variable it is reused across loop iterations.
Route to multiple branches by the read result; e.g. trigger different actions for low/medium/high ranges.
Combine numeric reading (OCR_VALUE) and semantic interpretation (AI_DECISION) to make a decision that weighs both the figure and its context.
Using it without setting a scan region; the block reads the full screen and extracts unwanted numbers. Fix: shrink the region to only the number's area.
Leaving other text (a label, a unit) beside the number in the region and getting a misread. Fix: crop tightly to cover only the digits.
Mistaking the 0 written on a failed read for a real 0; the flow branches wrongly. Fix: decide with ocr_ok (and ocr_status if needed).
If the number is in a specific script, set ocrScript explicitly (e.g. arabic or cyrillic); choosing the right family instead of auto noticeably boosts accuracy.
On fast-changing counters add a short WAIT before each pass; you prevent OCR from reading a half-refreshed frame and producing a wrong value.
Branch on ocr_status: in SWITCH_CASE, empty → the region is blank or misplaced, invalid → other text sits next to the number, error → check screen capture. Each failure type then gets its own clear response.
Coming soonv1.0.51A new OCR_VALUE block starts with a 10 ms Search Duration, which allows a single read, so there is no re-read when the first frame yields no number. For automatic re-reads, set Search Duration to 0 (3 reads within 750 ms) or give it a window of 750 ms or more.
The Lua below is what the Code Editor generates for this block with sample settings. Adding cases, branches, actions or loops, or changing settings, extends the generated code accordingly. Study it to see what the block does under the hood, to learn Lua, or to copy and adapt it. Use the Copy button (top-right) to paste it into the Code Editor, or “Try in Editor →” to run it in the live editor.
local ocr_val = nil
local ocr_raw = nil
local ocr_ok = nil
local ocr_status = nil
local _ocrText1 = ""
local _ocrReadParam1 = {ocrScript="latin", scale=1.0, mScore=0.8, engine="balanced_text"}
local _ocrReadSucceeded1 = false
local _ocrParsed1 = 0 / 0
local _ocrRefreshSucceeded1 = false
local _ocrAttempt1 = 0
local _ocrStartedAt1 = System.currentTime()
repeat
_ocrAttempt1 = _ocrAttempt1 + 1
if _ocrAttempt1 == 2 then
_ocrReadParam1.scale = 1.6
elseif _ocrAttempt1 >= 3 then
_ocrReadParam1.scale = 2.0
end
if _ocrAttempt1 > 1 and Snap.clear then pcall(function() Snap.clear() end) end
local _ocrRefreshOk1, _ocrRefreshError1 = pcall(function() Snap.screenRefresh() end)
if not _ocrRefreshOk1 then
local _ocrRefreshSignal1 = string.lower(tostring(_ocrRefreshError1 or ""))
if string.find(_ocrRefreshSignal1, "compatstopexception", 1, true) or string.find(_ocrRefreshSignal1, "script durduruldu", 1, true) or string.find(_ocrRefreshSignal1, "budget_", 1, true) then
error(_ocrRefreshError1, 0)
end
end
if _ocrRefreshOk1 then
_ocrRefreshSucceeded1 = true
local _ocrAttemptOk__ocrReg1_1, _ocrAttemptText__ocrReg1_1 = pcall(function()
local _ocrReg1_1 = Region(0, 0, 540, 200)
return _ocrReg1_1:readAsString(_ocrReadParam1, "") or ""
end)
if not _ocrAttemptOk__ocrReg1_1 then
local _ocrAttemptError__ocrReg1_1 = string.lower(tostring(_ocrAttemptText__ocrReg1_1 or ""))
if string.find(_ocrAttemptError__ocrReg1_1, "compatstopexception", 1, true) or string.find(_ocrAttemptError__ocrReg1_1, "script durduruldu", 1, true) or string.find(_ocrAttemptError__ocrReg1_1, "budget_", 1, true) then
error(_ocrAttemptText__ocrReg1_1, 0)
end
end
if _ocrAttemptOk__ocrReg1_1 then
_ocrReadSucceeded1 = true
local _ocrCandidateText__ocrReg1_1 = tostring(_ocrAttemptText__ocrReg1_1 or "")
local _ocrCandidateParsed__ocrReg1_1 = Num.parseOcr(_ocrCandidateText__ocrReg1_1, 0 / 0)
if _ocrCandidateParsed__ocrReg1_1 == _ocrCandidateParsed__ocrReg1_1 or (_ocrText1:match("^%s*quot;) and not _ocrCandidateText__ocrReg1_1:match("^%s*quot;)) then
_ocrText1 = _ocrCandidateText__ocrReg1_1
_ocrParsed1 = _ocrCandidateParsed__ocrReg1_1
end
end
end
if not (_ocrParsed1 == _ocrParsed1) and _ocrAttempt1 < 3 and (System.currentTime() - _ocrStartedAt1) < 750 then
wait(100)
end
until (_ocrParsed1 == _ocrParsed1) or _ocrAttempt1 >= 3 or (System.currentTime() - _ocrStartedAt1) >= 750
local _ocrReadOk1 = _ocrRefreshSucceeded1 and _ocrReadSucceeded1
ocr_raw = _ocrText1
ocr_ok = _ocrReadOk1 and (_ocrParsed1 == _ocrParsed1)
if not _ocrReadOk1 then
ocr_status = "error"
elseif tostring(ocr_raw or ""):match("^%s*quot;) then
ocr_status = "empty"
elseif not ocr_ok then
ocr_status = "invalid"
else
ocr_status = "ok"
end
ocr_val = Num.parseOcr(ocr_raw, 0)
if type(__mh_ocr_value_provenance) ~= "table" then __mh_ocr_value_provenance = {} end
__mh_ocr_value_provenance["ocr_val"] = { ok = ocr_ok, value = ocr_val }Note: generated code can evolve across versions; helper names (e.g. _reg1, m1) and internal optimizations may change. The logic and the called APIs reflect the block’s behavior.
The guidance below is not identical for every block. It summarizes the professional controls that most often repeat in the selected block family.
Keep the search close to the target. Smaller regions are faster and more stable.
Exclude static noise, badges, animations, or reflective areas to reduce false matches.
Timeout and scan rate define whether the block acts as a single check or controlled polling step.
mScore, scale, and engine choice must be tuned together for theme, resolution, and rendering differences.
OCR_VALUE writes the number it reads to its result variable (default ocr_val); TEXT writes the text it passed through its find/replace step to the Save Read Value variable (default ocr_val). In Match Variables, the score variable (0.0–1.0 confidence) and the X/Y/W/H variables carry the match confidence and position into later blocks: branch on the score with COMPARE, and in CLICK bind the coordinates to them with {x} or turn on Click on match. _lastMatch is the last match that Click on match uses; _lastOcrText is kept only for older CUSTOM_CODE scripts.
TOUCH and TOUCH_BREAK cover recipe-style touch flows. Raw pointer choreography such as Touch.down, Touch.move, Touch.up, Touch.dispatch, Touch.reset, Touch.breakAll, and Touch.releaseAfter is not exposed as a first-class builder block.
Touch.downTouch.moveTouch.upTouch.dispatchTouch.resetTouch.breakAllTouch.releaseAfterThe DIALOG block and dialog designer cover a bounded field set in the builder: Info Text, Text Input, Checkbox, Description, Radio Group, Dropdown, Multi Select, Tab Group, Date Time, Number Range, Slider, Image Picker, Color Picker, File Picker, Recorder Picker, Tag, Signature, and Spacer. The buttons are designed too: the Positive button and Negative button tabs set each button’s text, background, and border color, corner radius, and minimum height next to a preview. Freer Setting.builder composition, multi-step wizard flows, and mixed HUD/dialog choreography still do not map 1:1 into the builder.
Coming soonv1.0.51Two more fields: Agent Detect references (agent_detect_editor) lets the user pick a saved reference set or add and edit references, and Save confirms the selection; Navigation setup editor (navigation_editor) edits a saved map, marker and route from the Dialog and returns the setup and route selection without moving the character.
Setting.builderDialogHudTextViewAgentDetectEditorNavigationEditorHTTP_GET, HTTP_POST, and HTTP_PUT cover common fixed-method flows; HTTP_REQUEST covers one bounded request with method, header lines, body, content type, query parameters (GET and DELETE), timeout, and a bounded retry. These blocks never throw; they write the status code (-1 on a network failure). Cookie handling, chained request objects, and lower-level client flows still need the code editor.
Request()Request.setCookieRequest.getCookiesCUSTOM_CODEThe MAP, LIST, JSON_PARSE, REGEX_MATCH, and METRICS blocks cover the everyday cases: map actions, a static list, reading a value from a JSON path, regex match, find, replace, and split, and metrics actions. The rest of the Map, Array, JSON, Regex, and Metrics APIs (for example Array sort, filter, and map) is broader than the builder recipe model and stays on the CUSTOM_CODE and code editor side.
MapArrayJSONRegexMetricsRuntime helpers, raw Request objects, Lua built-ins such as print/pcall/xpcall, and free-form object chaining patterns are represented through CUSTOM_CODE or the code editor.
RuntimeRequestprintpcallxpcallCUSTOM_CODEEach block card now exposes an independent breakpoint toggle. When enabled, the breakpoint preference is stored with the block.
Breakpoints are only emitted into runtime code when Debug Mode is enabled from Visual Builder settings. When Debug Mode is off, breakpoints stay saved but do not pause execution.
Use ASSERT for fail-fast validation, and use breakpoints for step-by-step tracing and controlled pauses in the same flow.
Variables defined with SET_VARIABLE are accessible throughout the macro (global scope). All blocks can read/write the same variable.
However, a variable defined inside a GROUP will be 'nil' (undefined) until the GROUP executes. Blocks outside the GROUP using this variable may produce unexpected results.
FOR_EACH loop variables (item and index) only carry valid values inside the loop body. Outside the loop they are outside local scope and should not be used.
TRY_CATCH error variable is only valid within the catch block. If the try block succeeds, the catch branch is not entered and the error variable remains undefined.
TIP: Before using a variable inside a GROUP, assign a default value with SET_VARIABLE outside the GROUP. This way the variable won't be nil even if the GROUP has not run.
You can embed variable values and calculations into text fields using {{ expression }} syntax. Expressions inside double curly braces are evaluated as Lua code and the result is inserted into the text.
{{ expression }}Skor: {{ score + 1 }} → "Skor: " .. tostring(score + 1){{ name }} kazandı! → tostring(name) .. " kazandı!"X:{{ x }} Y:{{ y }} → "X:" .. tostring(x) .. " Y:" .. tostring(y)Expressions are checked by the sandbox policy. Security-sensitive calls like loadstring, require, debug are automatically blocked.
Keep scan regions as small as possible — improves speed, reduces false matches.
Always add an exit condition when using infinite loops (BREAK, timeout, or conditional exit).
Use network operations and error-prone steps inside TRY_CATCH.
If you need global error handling, use the Error Handler (ERROR_HANDLER) block as a singleton in the project.
Small coordinate offsets (CLICK/SWIPE) improve tap accuracy across different DPI and screen scales.
Customize macros with Dialog block — different parameters each run.
Define repeating steps once with GROUP_CALL, call from many places.
Cross-macro local library
The Local Shared Macro Area moves blocks, variables, dialog fields, gallery assets, and imported media dependencies between macros on the same device. It is device-local, not cloud sync, not Firebase sharing, and not a replacement for public macro sharing.
Professional usage model: put a reusable login flow, common scan region, shared dialog form, variable group, template image, color profile, replay recording, or imported PLAY_SOUND media file into the shared area from one macro, then import it from the relevant + menu in another macro.
VISUAL_BLOCKSVARIABLESDIALOG_FIELDSTEMPLATE_IMAGECOLOR_SWATCHREPLAY_RECORDMEDIA_FILEWhen one item or a multi-selection is active, the shared-area button can copy the selected part from the workspace, group, true/false action branch, dialog, and variables surfaces into the device-local library.
The shared-area entry under the + menu imports the selected item into the surface that opened it. Main workspace, group, action branch, dialog, and variables each receive the compatible item type.
Gallery items include template images, color swatches, replay records, and imported audio/media files. They can move between macros on the same device so repeated templates, colors, recordings, and PLAY_SOUND media assets do not need to be captured again.
The shared area is not a permanent dumping ground. Delete stale shared items from the shared-library panel; imports create a copy in the target macro and do not rewrite the source macro flow.
AI assistant
Tell MH AI what you want in plain language; it proposes the right block sequence and lands it in the workspace after you approve. In the current release it works with cloud providers such as Gemini, Claude, and OpenAI; on-device local models are on the roadmap.