Send to the shared area
When one item or a multi-selection is active, the shared-area button can copy the selected part from the workspace, group, true/false action branch, dialog, and variables surfaces into the device-local library.
No-Code Workspace — Block Reference
Writes data into local key-value storage
Documented for app version 1.0.50Updated:
Block Preview
Captured from the in-app Visual Builder block card in the English UI.

Writes small persisted values to local key-value storage. It is the main builder-side persistence block for flags, counters, cached state, and user preferences.
KV_SET does more than save data. It records that a stage completed, a counter moved, or a final decision was made. Name keys around events, not vague generic labels.
Use it to:
Mark that a first-run step has been completed
Update counters
Save the last seen item, ID, or page
Carry new state into future runs
Add KV_SET
Enter the key name to persist
Fill the Value field with fixed text or a {{ variable }} template, or bind it with the lightbulb
Read it later with KV_GET when needed
Key name to persist
Fixed text or a {{ variable }} template; it is stored as text, so use tonumber() when reading a number back
| Parameter | Description |
|---|---|
| Key | Key name to persist |
| Value | Fixed text or a {{ variable }} template; it is stored as text, so use tonumber() when reading a number back |
Scenario: Store the last successful order number
Read the order number with OCR_VALUE or TEXT
KV_SET -> key = last_order_id, value = {{orderId}}
Reuse it later with KV_GET
COMBINATIONS:
KV_SET + KV_GET: persistent state management
KV_SET + RANDOM_NUMBER: store counters or seeds
KV_SET + ERROR_HANDLER: keep the last error state
Use stable key names that will survive future workflow changes. Good key naming reduces maintenance cost.
WARNING:
Do not persist sensitive data here unnecessarily
Reusing the same key for different data types will make the flow brittle
The same block at three levels: a quick start, the real options, and professional techniques.
KV_SET writes a small persisted value into local key-value storage. You provide a Key name and a Value; the value can be fixed text or a {{ variable }} template, or you can bind the field to a variable with the lightbulb. You read the same key back later with KV_GET to carry state across runs.
It has two fields: Key (the name to persist) and Value (fixed or {{ variable }}-driven content). The generated code calls KV.set("key", "value"); text you type, with or without a template, is stored as text. The Value field supports templates like {{orderId}}, letting you embed other variables so a dynamic value read from OCR/TEXT is persisted in one step. This is the main builder-side persistence block: first-run flags, counters, last-seen item/ID, and a simple cache layer.
It is the write end of the read-modify-write loop: read state with KV_GET, update it with SET_VARIABLE, write it back with KV_SET. Keep flag lifecycles idempotent — e.g. write has_seen_intro=true once onboarding finishes so it never repeats. Since a value you type is stored as text, be type-aware on read-back (tonumber for numbers, "true"/"false" comparison for flags). Do not keep secrets (tokens, OTPs, passwords) here needlessly; the store persists on the device. Always use one key with one data type; mixing types breaks the flow.
Small, reproducible examples that combine several blocks — build them straight into your own macro.
This block is useful on its own — but it shines when paired with the right partners.
The other half of persistent state management; KV_GET reads, KV_SET writes.
Persists a dynamic on-screen reading straight into storage via a {{ variable }} template.
Persists the user's dialog choices so they preload as defaults on the next run.
Updates the value in the read-modify-write loop before KV_SET writes it back.
Persisting secrets needlessly. Tokens/OTPs/passwords linger on the device. Fix: store sensitive data only when required and for as short a time as possible.
Using the same key with different data types. Writing a number once and a flag another time breaks the read side. Fix: keep each key to a single type and a single meaning.
Forgetting to write the flag. If you read with KV_GET but never KV_SET after the step, the state machine never advances. Fix: always update the flag once the step completes.
You can combine several variables in the Value template; but composing long text first with SET_VARIABLE and binding the field to that variable with the lightbulb stays cleaner.
Keep flag writes idempotent: run KV_SET only when state actually changes rather than every pass, reducing needless disk writes.
The Lua below is what the Code Editor generates for this block with sample settings. Adding cases, branches, actions or loops, or changing settings, extends the generated code accordingly. Study it to see what the block does under the hood, to learn Lua, or to copy and adapt it. Use the Copy button (top-right) to paste it into the Code Editor, or “Try in Editor →” to run it in the live editor.
KV.set("k", "1")Note: generated code can evolve across versions; helper names (e.g. _reg1, m1) and internal optimizations may change. The logic and the called APIs reflect the block’s behavior.
The guidance below is not identical for every block. It summarizes the professional controls that most often repeat in the selected block family.
Use file paths, key names, regex sources, and JSON paths with clear naming discipline.
Define default outputs clearly so the builder flow does not collapse when data is missing.
For KV or file writes, verifying the result in the next block is healthier in production-grade flows.
Instead of carrying large raw payloads, extract the value you need and pass it forward via a result variable.
TOUCH and TOUCH_BREAK cover recipe-style touch flows. Raw pointer choreography such as Touch.down, Touch.move, Touch.up, Touch.dispatch, Touch.reset, Touch.breakAll, and Touch.releaseAfter is not exposed as a first-class builder block.
Touch.downTouch.moveTouch.upTouch.dispatchTouch.resetTouch.breakAllTouch.releaseAfterThe DIALOG block and dialog designer cover a bounded field set in the builder: Info Text, Text Input, Checkbox, Description, Radio Group, Dropdown, Multi Select, Tab Group, Date Time, Number Range, Slider, Image Picker, Color Picker, File Picker, Recorder Picker, Tag, Signature, and Spacer. The buttons are designed too: the Positive button and Negative button tabs set each button’s text, background, and border color, corner radius, and minimum height next to a preview. Freer Setting.builder composition, multi-step wizard flows, and mixed HUD/dialog choreography still do not map 1:1 into the builder.
Coming soonv1.0.51Two more fields: Agent Detect references (agent_detect_editor) lets the user pick a saved reference set or add and edit references, and Save confirms the selection; Navigation setup editor (navigation_editor) edits a saved map, marker and route from the Dialog and returns the setup and route selection without moving the character.
Setting.builderDialogHudTextViewAgentDetectEditorNavigationEditorHTTP_GET, HTTP_POST, and HTTP_PUT cover common fixed-method flows; HTTP_REQUEST covers one bounded request with method, header lines, body, content type, query parameters (GET and DELETE), timeout, and a bounded retry. These blocks never throw; they write the status code (-1 on a network failure). Cookie handling, chained request objects, and lower-level client flows still need the code editor.
Request()Request.setCookieRequest.getCookiesCUSTOM_CODEThe MAP, LIST, JSON_PARSE, REGEX_MATCH, and METRICS blocks cover the everyday cases: map actions, a static list, reading a value from a JSON path, regex match, find, replace, and split, and metrics actions. The rest of the Map, Array, JSON, Regex, and Metrics APIs (for example Array sort, filter, and map) is broader than the builder recipe model and stays on the CUSTOM_CODE and code editor side.
MapArrayJSONRegexMetricsRuntime helpers, raw Request objects, Lua built-ins such as print/pcall/xpcall, and free-form object chaining patterns are represented through CUSTOM_CODE or the code editor.
RuntimeRequestprintpcallxpcallCUSTOM_CODEEach block card now exposes an independent breakpoint toggle. When enabled, the breakpoint preference is stored with the block.
Breakpoints are only emitted into runtime code when Debug Mode is enabled from Visual Builder settings. When Debug Mode is off, breakpoints stay saved but do not pause execution.
Use ASSERT for fail-fast validation, and use breakpoints for step-by-step tracing and controlled pauses in the same flow.
Variables defined with SET_VARIABLE are accessible throughout the macro (global scope). All blocks can read/write the same variable.
However, a variable defined inside a GROUP will be 'nil' (undefined) until the GROUP executes. Blocks outside the GROUP using this variable may produce unexpected results.
FOR_EACH loop variables (item and index) only carry valid values inside the loop body. Outside the loop they are outside local scope and should not be used.
TRY_CATCH error variable is only valid within the catch block. If the try block succeeds, the catch branch is not entered and the error variable remains undefined.
TIP: Before using a variable inside a GROUP, assign a default value with SET_VARIABLE outside the GROUP. This way the variable won't be nil even if the GROUP has not run.
You can embed variable values and calculations into text fields using {{ expression }} syntax. Expressions inside double curly braces are evaluated as Lua code and the result is inserted into the text.
{{ expression }}Skor: {{ score + 1 }} → "Skor: " .. tostring(score + 1){{ name }} kazandı! → tostring(name) .. " kazandı!"X:{{ x }} Y:{{ y }} → "X:" .. tostring(x) .. " Y:" .. tostring(y)Expressions are checked by the sandbox policy. Security-sensitive calls like loadstring, require, debug are automatically blocked.
Keep scan regions as small as possible — improves speed, reduces false matches.
Always add an exit condition when using infinite loops (BREAK, timeout, or conditional exit).
Use network operations and error-prone steps inside TRY_CATCH.
If you need global error handling, use the Error Handler (ERROR_HANDLER) block as a singleton in the project.
Small coordinate offsets (CLICK/SWIPE) improve tap accuracy across different DPI and screen scales.
Customize macros with Dialog block — different parameters each run.
Define repeating steps once with GROUP_CALL, call from many places.
Cross-macro local library
The Local Shared Macro Area moves blocks, variables, dialog fields, gallery assets, and imported media dependencies between macros on the same device. It is device-local, not cloud sync, not Firebase sharing, and not a replacement for public macro sharing.
Professional usage model: put a reusable login flow, common scan region, shared dialog form, variable group, template image, color profile, replay recording, or imported PLAY_SOUND media file into the shared area from one macro, then import it from the relevant + menu in another macro.
VISUAL_BLOCKSVARIABLESDIALOG_FIELDSTEMPLATE_IMAGECOLOR_SWATCHREPLAY_RECORDMEDIA_FILEWhen one item or a multi-selection is active, the shared-area button can copy the selected part from the workspace, group, true/false action branch, dialog, and variables surfaces into the device-local library.
The shared-area entry under the + menu imports the selected item into the surface that opened it. Main workspace, group, action branch, dialog, and variables each receive the compatible item type.
Gallery items include template images, color swatches, replay records, and imported audio/media files. They can move between macros on the same device so repeated templates, colors, recordings, and PLAY_SOUND media assets do not need to be captured again.
The shared area is not a permanent dumping ground. Delete stale shared items from the shared-library panel; imports create a copy in the target macro and do not rewrite the source macro flow.
AI assistant
Tell MH AI what you want in plain language; it proposes the right block sequence and lands it in the workspace after you approve. In the current release it works with cloud providers such as Gemini, Claude, and OpenAI; on-device local models are on the roadmap.