Send to the shared area
When one item or a multi-selection is active, the shared-area button can copy the selected part from the workspace, group, true/false action branch, dialog, and variables surfaces into the device-local library.
No-Code Workspace — Block Reference
Chooses the True or False path by visit count or elapsed time
Documented for app version 1.0.51 (not on Google Play yet)Updated:
Block Preview
Captured from the in-app Visual Builder block card in the English UI.

Runs its internal actions for a visit count or time period. In the True phase, the internal actions run once, followed by the True branch. In the False phase, only the False branch runs. The block does not create an inner loop; the surrounding flow supplies later visits.
Use it to run a scan on 3 visits and a different action on 1 visit, or alternate two phases by time.
Add Time/Repeat gate from the Flow category.
For each phase, choose Visits, Milliseconds or Seconds as the unit and enter the limit.
Put the work in Internal actions (True phase) and the follow-up actions on the True and False branches.
Set Start with the True phase and Repeat after the False phase.
Use an outer loop for later visits.
Visits, Milliseconds or Seconds for each phase; the defaults are 3 visits True and 1 visit False. Limits are 1–1,000,000,000 visits, 1–604,800,000 ms or 1–604,800 seconds (7 days); supports variable and Random bindings.
Repeat after the False phase returns from False to True; Start with the True phase chooses the first phase. Both are on by default.
Internal actions (True phase) run once, only in the True phase and before its True branch.
| Parameter | Description |
|---|---|
| True/False unit and limit | Visits, Milliseconds or Seconds for each phase; the defaults are 3 visits True and 1 visit False. Limits are 1–1,000,000,000 visits, 1–604,800,000 ms or 1–604,800 seconds (7 days); supports variable and Random bindings. |
| Repeat and starting phase | Repeat after the False phase returns from False to True; Start with the True phase chooses the first phase. Both are on by default. |
| Internal actions and branches | Internal actions (True phase) run once, only in the True phase and before its True branch. |
True: 3 visits. False: 1 visit. Repeat enabled, start with True. An Image block inside runs on visits 1, 2, and 3. Visit 4 runs only the False branch; visit 5 starts a new True phase.
Use Image or Color inside. Bind limits to a variable or Random range through the lightbulb menu. The code editor provides PhaseGate.create, next, status, and reset.
Chooses the True or False path by visit count or elapsed time
Time is checked only on the next visit; an expired phase does not interrupt a running child action. The active limit is fixed at phase entry. With repeat disabled, the block stays in False. A new macro run resets its state. Limits must be positive integers.
The same block at three levels: a quick start, the real options, and professional techniques.
Time/Repeat selects the True or False phase on each visit; it does not create a loop. The visual defaults select True for 3 visits, False for 1 visit, then repeat. In the True phase, Internal actions complete once before the True branch. The False phase runs only the False branch. An outer macro loop or existing flow supplies the next visit.
Choose visit count, milliseconds, or seconds separately for each phase. Limits must be at least 1; the bulb menu supports a variable or a two-endpoint Random range. Timing starts on the first actual visit and is evaluated only when revisited; expiry does not interrupt an inner action already running. Each visit makes at most one phase transition. Configure Repeat after False and Start with True separately.
The active phase keeps the unit and limit captured on entry; a changed binding applies on the next phase entry. Restarting the macro resets run counters. In Lua, call PhaseGate.create once and retain the handle between visits; PhaseGate.next evaluates one visit. PhaseGate.status only reads without advancing the phase; PhaseGate.reset returns to the state before the first visit. Options passed to next or reset are a complete configuration, not a partial patch. API defaults are 1 True / 1 False; the visual block explicitly sends its 3 / 1 defaults.
Small, reproducible examples that combine several blocks — build them straight into your own macro.
This block is useful on its own — but it shines when paired with the right partners.
Revisits the phase gate; the gate itself does not create a repetition loop.
A scan inside Internal actions runs only during True. Treat scan success and phase selection as separate decisions.
Use LOG to check phase order; bound limits apply on the next phase entry without restarting the active phase.
Do not enter 0 as a phase limit: the minimum is 1. Wait before/after are separate millisecond fields where 0 is valid.
Calling PhaseGate.create on every iteration restarts the counter. Retain the same handle between visits.
With repeating disabled, the gate stays in False; starting with False never advances to True. Enable repeating and check the outer flow when alternation is needed.
Visit limits are 1–1,000,000,000; time limits are 1–604,800,000 ms or 1–604,800 seconds. Correct fractional, negative, unknown, or excessive values before running.
Logic uses the same phase editor: Internal actions live inside the node, while True/False paths use canvas connections. Verify with LOG that connections do not call an action twice.
PhaseGate.status returns these fields without advancing the phase: phase (nil before the first visit), visits (in the active phase), total (all visits), cycles (returns from False to True), mode, limit and elapsedMs; a timed limit is reported in milliseconds. Use it to log progress.
The Lua below is what the Code Editor generates for this block with sample settings. Adding cases, branches, actions or loops, or changing settings, extends the generated code accordingly. Study it to see what the block does under the hood, to learn Lua, or to copy and adapt it. Use the Copy button (top-right) to paste it into the Code Editor, or “Try in Editor →” to run it in the live editor.
local __mh_phase_gate_api = {create = PhaseGate.create, next = PhaseGate.next}
local __mh_phase_gate_state = {}
do
local _mh_phase_config_1 = {trueMode="count", trueLimit=3, falseMode="count", falseLimit=1, repeatCycle=true, startWithTrue=true}
__mh_phase_gate_state["00000000-0000-4000-8000-000000000001"] = __mh_phase_gate_state["00000000-0000-4000-8000-000000000001"] or __mh_phase_gate_api.create(_mh_phase_config_1)
if __mh_phase_gate_api.next(__mh_phase_gate_state["00000000-0000-4000-8000-000000000001"], _mh_phase_config_1) then
System.log("phase body")
System.log("true phase")
else
System.log("false phase")
end
endNote: generated code can evolve across versions; helper names (e.g. _reg1, m1) and internal optimizations may change. The logic and the called APIs reflect the block’s behavior.
The guidance below is not identical for every block. It summarizes the professional controls that most often repeat in the selected block family.
Define TRUE/FALSE, try/catch, and loop exit behavior before chaining more blocks.
Keep it explicit where group, dialog, and loop variables are created and where they are consumed.
Long flows become brittle quickly without timeouts, ASSERT blocks, BREAK logic, or explicit guards.
Moving repeated steps into GROUP and GROUP_CALL improves readability in larger projects.
TOUCH and TOUCH_BREAK cover recipe-style touch flows. Raw pointer choreography such as Touch.down, Touch.move, Touch.up, Touch.dispatch, Touch.reset, Touch.breakAll, and Touch.releaseAfter is not exposed as a first-class builder block.
Touch.downTouch.moveTouch.upTouch.dispatchTouch.resetTouch.breakAllTouch.releaseAfterThe DIALOG block and dialog designer cover a bounded field set in the builder: Info Text, Text Input, Checkbox, Description, Radio Group, Dropdown, Multi Select, Tab Group, Date Time, Number Range, Slider, Image Picker, Color Picker, File Picker, Recorder Picker, Tag, Signature, and Spacer. The buttons are designed too: the Positive button and Negative button tabs set each button’s text, background, and border color, corner radius, and minimum height next to a preview. Freer Setting.builder composition, multi-step wizard flows, and mixed HUD/dialog choreography still do not map 1:1 into the builder.
Coming soonv1.0.51Two more fields: Agent Detect references (agent_detect_editor) lets the user pick a saved reference set or add and edit references, and Save confirms the selection; Navigation setup editor (navigation_editor) edits a saved map, marker and route from the Dialog and returns the setup and route selection without moving the character.
Setting.builderDialogHudTextViewAgentDetectEditorNavigationEditorHTTP_GET, HTTP_POST, and HTTP_PUT cover common fixed-method flows; HTTP_REQUEST covers one bounded request with method, header lines, body, content type, query parameters (GET and DELETE), timeout, and a bounded retry. These blocks never throw; they write the status code (-1 on a network failure). Cookie handling, chained request objects, and lower-level client flows still need the code editor.
Request()Request.setCookieRequest.getCookiesCUSTOM_CODEThe MAP, LIST, JSON_PARSE, REGEX_MATCH, and METRICS blocks cover the everyday cases: map actions, a static list, reading a value from a JSON path, regex match, find, replace, and split, and metrics actions. The rest of the Map, Array, JSON, Regex, and Metrics APIs (for example Array sort, filter, and map) is broader than the builder recipe model and stays on the CUSTOM_CODE and code editor side.
MapArrayJSONRegexMetricsRuntime helpers, raw Request objects, Lua built-ins such as print/pcall/xpcall, and free-form object chaining patterns are represented through CUSTOM_CODE or the code editor.
RuntimeRequestprintpcallxpcallCUSTOM_CODEEach block card now exposes an independent breakpoint toggle. When enabled, the breakpoint preference is stored with the block.
Breakpoints are only emitted into runtime code when Debug Mode is enabled from Visual Builder settings. When Debug Mode is off, breakpoints stay saved but do not pause execution.
Use ASSERT for fail-fast validation, and use breakpoints for step-by-step tracing and controlled pauses in the same flow.
Variables defined with SET_VARIABLE are accessible throughout the macro (global scope). All blocks can read/write the same variable.
However, a variable defined inside a GROUP will be 'nil' (undefined) until the GROUP executes. Blocks outside the GROUP using this variable may produce unexpected results.
FOR_EACH loop variables (item and index) only carry valid values inside the loop body. Outside the loop they are outside local scope and should not be used.
TRY_CATCH error variable is only valid within the catch block. If the try block succeeds, the catch branch is not entered and the error variable remains undefined.
TIP: Before using a variable inside a GROUP, assign a default value with SET_VARIABLE outside the GROUP. This way the variable won't be nil even if the GROUP has not run.
You can embed variable values and calculations into text fields using {{ expression }} syntax. Expressions inside double curly braces are evaluated as Lua code and the result is inserted into the text.
{{ expression }}Skor: {{ score + 1 }} → "Skor: " .. tostring(score + 1){{ name }} kazandı! → tostring(name) .. " kazandı!"X:{{ x }} Y:{{ y }} → "X:" .. tostring(x) .. " Y:" .. tostring(y)Expressions are checked by the sandbox policy. Security-sensitive calls like loadstring, require, debug are automatically blocked.
Keep scan regions as small as possible — improves speed, reduces false matches.
Always add an exit condition when using infinite loops (BREAK, timeout, or conditional exit).
Use network operations and error-prone steps inside TRY_CATCH.
If you need global error handling, use the Error Handler (ERROR_HANDLER) block as a singleton in the project.
Small coordinate offsets (CLICK/SWIPE) improve tap accuracy across different DPI and screen scales.
Customize macros with Dialog block — different parameters each run.
Define repeating steps once with GROUP_CALL, call from many places.
Cross-macro local library
The Local Shared Macro Area moves blocks, variables, dialog fields, gallery assets, and imported media dependencies between macros on the same device. It is device-local, not cloud sync, not Firebase sharing, and not a replacement for public macro sharing.
Professional usage model: put a reusable login flow, common scan region, shared dialog form, variable group, template image, color profile, replay recording, or imported PLAY_SOUND media file into the shared area from one macro, then import it from the relevant + menu in another macro.
VISUAL_BLOCKSVARIABLESDIALOG_FIELDSTEMPLATE_IMAGECOLOR_SWATCHREPLAY_RECORDMEDIA_FILEWhen one item or a multi-selection is active, the shared-area button can copy the selected part from the workspace, group, true/false action branch, dialog, and variables surfaces into the device-local library.
The shared-area entry under the + menu imports the selected item into the surface that opened it. Main workspace, group, action branch, dialog, and variables each receive the compatible item type.
Gallery items include template images, color swatches, replay records, and imported audio/media files. They can move between macros on the same device so repeated templates, colors, recordings, and PLAY_SOUND media assets do not need to be captured again.
The shared area is not a permanent dumping ground. Delete stale shared items from the shared-library panel; imports create a copy in the target macro and do not rewrite the source macro flow.
AI assistant
Tell MH AI what you want in plain language; it proposes the right block sequence and lands it in the workspace after you approve. In the current release it works with cloud providers such as Gemini, Claude, and OpenAI; on-device local models are on the roadmap.