Send to the shared area
When one item or a multi-selection is active, the shared-area button can copy the selected part from the workspace, group, true/false action branch, dialog, and variables surfaces into the device-local library.
No-Code Workspace — Block Reference
Waits until a target time is reached
Documented for app version 1.0.50Updated:
Block Preview
Captured from the in-app Visual Builder block card in the English UI.

With Use absolute time (epoch ms) on, it waits until Target epoch ms; with it off, it waits for Wait from now (ms). For flows aligned to real clock time.
Use it to start work at a specific time or wait until a target computed with DATE_TIME.
Turn on absolute time and enter or bind Target epoch ms
Choose the check interval (default 100 ms)
End moment (ms) with absolute time on; can be bound with the lightbulb
Relative wait when absolute time is off
Ms between checks (default 100)
| Parameter | Description |
|---|---|
| Target epoch ms | End moment (ms) with absolute time on; can be bound with the lightbulb |
| Wait from now (ms) | Relative wait when absolute time is off |
| Check Interval | Ms between checks (default 100) |
Compute the target with DATE_TIME (targetMs) → SLEEP_UNTIL with Target epoch ms bound to targetMs → run the report group
COMBINATIONS:
DATE_TIME + SLEEP_UNTIL: Start by the calendar
TIME_SPAN + SLEEP_UNTIL: Relative target
For macros that run at the same time every day, the macro's daily or interval trigger is more reliable.
WARNING:
With a past target the block continues immediately
A very short check interval wastes battery
The same block at three levels: a quick start, the real options, and professional techniques.
SLEEP_UNTIL waits until a real target moment, not a fixed duration. You give a Target Time timestamp or set a relative delay; once reached, the flow continues normally. Unlike a fixed-millisecond wait, it aligns to real clock time.
There are two uses: with Use absolute time (epoch ms) on, it waits until Target epoch ms; with it off, it waits for Wait from now (ms). The check interval (default 100 ms, 1-60000 ms when bound to a variable) sets how often it checks whether the target is reached. It is ideal for waiting until a DATE_TIME-computed target (e.g. 09:00) and then running a group. If a past target is given the block continues immediately, so the target must always be in the future.
The foundation of calendar-based automation is feeding a DATE_TIME-computed target into SLEEP_UNTIL: get now with now_ms, compute the target hour's epoch ms, and if it is in the past add a day before SLEEP_UNTIL. Scale the Check Interval to the duration — for multi-hour waits 100 ms causes needless wakeups and battery drain; a few-second interval is enough for long waits. If multiple devices/macros trigger at once, add a small RANDOM_NUMBER jitter to the target to spread load (avoids a thundering herd). For macros that must run at the same time every day, use the macro's daily or interval trigger instead of one very long SLEEP_UNTIL; on Android 12 and later it needs Alarms & reminders access to fire on time.
Small, reproducible examples that combine several blocks — build them straight into your own macro.
This block is useful on its own — but it shines when paired with the right partners.
DATE_TIME computes the target time and SLEEP_UNTIL waits to it; the core of calendar-based triggering.
Provides a readable duration unit for relative target calculations.
Used to kick off the scheduled scenario once the target is reached.
Adds a random jitter to the target to spread simultaneously triggered macros.
Giving a past target and being surprised the wait is skipped. Fix: verify the target is in the future, add a day if needed.
Using a very short Check Interval on a multi-hour wait and burning battery/CPU. Fix: raise the interval to the seconds range for long waits.
Passing locally formatted text as the absolute target. Fix: Target epoch ms must be a millisecond timestamp; get the time with DATE_TIME Now (ms) and compute from it.
Splitting long waits into small steps instead of one SLEEP_UNTIL keeps the macro stoppable and responsive.
Do all math on epoch ms; always give SLEEP_UNTIL an ms target, never local text.
The Lua below is what the Code Editor generates for this block with sample settings. Adding cases, branches, actions or loops, or changing settings, extends the generated code accordingly. Study it to see what the block does under the hood, to learn Lua, or to copy and adapt it. Use the Copy button (top-right) to paste it into the Code Editor, or “Try in Editor →” to run it in the live editor.
local _deadline1 = DateTime.nowMs() + 100
while DateTime.nowMs() < _deadline1 do
wait(10)
endNote: generated code can evolve across versions; helper names (e.g. _reg1, m1) and internal optimizations may change. The logic and the called APIs reflect the block’s behavior.
The guidance below is not identical for every block. It summarizes the professional controls that most often repeat in the selected block family.
Blocks like ERROR_HANDLER and SLEEP_UNTIL strengthen a flow; they should not be used to hide unclear core logic.
Always define an exit scenario and observable bound when using sleep-style waiting conditions.
Global error handling should belong to one policy. Avoid multiple competing error strategies in the same project.
TOUCH and TOUCH_BREAK cover recipe-style touch flows. Raw pointer choreography such as Touch.down, Touch.move, Touch.up, Touch.dispatch, Touch.reset, Touch.breakAll, and Touch.releaseAfter is not exposed as a first-class builder block.
Touch.downTouch.moveTouch.upTouch.dispatchTouch.resetTouch.breakAllTouch.releaseAfterThe DIALOG block and dialog designer cover a bounded field set in the builder: Info Text, Text Input, Checkbox, Description, Radio Group, Dropdown, Multi Select, Tab Group, Date Time, Number Range, Slider, Image Picker, Color Picker, File Picker, Recorder Picker, Tag, Signature, and Spacer. The buttons are designed too: the Positive button and Negative button tabs set each button’s text, background, and border color, corner radius, and minimum height next to a preview. Freer Setting.builder composition, multi-step wizard flows, and mixed HUD/dialog choreography still do not map 1:1 into the builder.
Coming soonv1.0.51Two more fields: Agent Detect references (agent_detect_editor) lets the user pick a saved reference set or add and edit references, and Save confirms the selection; Navigation setup editor (navigation_editor) edits a saved map, marker and route from the Dialog and returns the setup and route selection without moving the character.
Setting.builderDialogHudTextViewAgentDetectEditorNavigationEditorHTTP_GET, HTTP_POST, and HTTP_PUT cover common fixed-method flows; HTTP_REQUEST covers one bounded request with method, header lines, body, content type, query parameters (GET and DELETE), timeout, and a bounded retry. These blocks never throw; they write the status code (-1 on a network failure). Cookie handling, chained request objects, and lower-level client flows still need the code editor.
Request()Request.setCookieRequest.getCookiesCUSTOM_CODEThe MAP, LIST, JSON_PARSE, REGEX_MATCH, and METRICS blocks cover the everyday cases: map actions, a static list, reading a value from a JSON path, regex match, find, replace, and split, and metrics actions. The rest of the Map, Array, JSON, Regex, and Metrics APIs (for example Array sort, filter, and map) is broader than the builder recipe model and stays on the CUSTOM_CODE and code editor side.
MapArrayJSONRegexMetricsRuntime helpers, raw Request objects, Lua built-ins such as print/pcall/xpcall, and free-form object chaining patterns are represented through CUSTOM_CODE or the code editor.
RuntimeRequestprintpcallxpcallCUSTOM_CODEEach block card now exposes an independent breakpoint toggle. When enabled, the breakpoint preference is stored with the block.
Breakpoints are only emitted into runtime code when Debug Mode is enabled from Visual Builder settings. When Debug Mode is off, breakpoints stay saved but do not pause execution.
Use ASSERT for fail-fast validation, and use breakpoints for step-by-step tracing and controlled pauses in the same flow.
Variables defined with SET_VARIABLE are accessible throughout the macro (global scope). All blocks can read/write the same variable.
However, a variable defined inside a GROUP will be 'nil' (undefined) until the GROUP executes. Blocks outside the GROUP using this variable may produce unexpected results.
FOR_EACH loop variables (item and index) only carry valid values inside the loop body. Outside the loop they are outside local scope and should not be used.
TRY_CATCH error variable is only valid within the catch block. If the try block succeeds, the catch branch is not entered and the error variable remains undefined.
TIP: Before using a variable inside a GROUP, assign a default value with SET_VARIABLE outside the GROUP. This way the variable won't be nil even if the GROUP has not run.
You can embed variable values and calculations into text fields using {{ expression }} syntax. Expressions inside double curly braces are evaluated as Lua code and the result is inserted into the text.
{{ expression }}Skor: {{ score + 1 }} → "Skor: " .. tostring(score + 1){{ name }} kazandı! → tostring(name) .. " kazandı!"X:{{ x }} Y:{{ y }} → "X:" .. tostring(x) .. " Y:" .. tostring(y)Expressions are checked by the sandbox policy. Security-sensitive calls like loadstring, require, debug are automatically blocked.
Keep scan regions as small as possible — improves speed, reduces false matches.
Always add an exit condition when using infinite loops (BREAK, timeout, or conditional exit).
Use network operations and error-prone steps inside TRY_CATCH.
If you need global error handling, use the Error Handler (ERROR_HANDLER) block as a singleton in the project.
Small coordinate offsets (CLICK/SWIPE) improve tap accuracy across different DPI and screen scales.
Customize macros with Dialog block — different parameters each run.
Define repeating steps once with GROUP_CALL, call from many places.
Cross-macro local library
The Local Shared Macro Area moves blocks, variables, dialog fields, gallery assets, and imported media dependencies between macros on the same device. It is device-local, not cloud sync, not Firebase sharing, and not a replacement for public macro sharing.
Professional usage model: put a reusable login flow, common scan region, shared dialog form, variable group, template image, color profile, replay recording, or imported PLAY_SOUND media file into the shared area from one macro, then import it from the relevant + menu in another macro.
VISUAL_BLOCKSVARIABLESDIALOG_FIELDSTEMPLATE_IMAGECOLOR_SWATCHREPLAY_RECORDMEDIA_FILEWhen one item or a multi-selection is active, the shared-area button can copy the selected part from the workspace, group, true/false action branch, dialog, and variables surfaces into the device-local library.
The shared-area entry under the + menu imports the selected item into the surface that opened it. Main workspace, group, action branch, dialog, and variables each receive the compatible item type.
Gallery items include template images, color swatches, replay records, and imported audio/media files. They can move between macros on the same device so repeated templates, colors, recordings, and PLAY_SOUND media assets do not need to be captured again.
The shared area is not a permanent dumping ground. Delete stale shared items from the shared-library panel; imports create a copy in the target macro and do not rewrite the source macro flow.
AI assistant
Tell MH AI what you want in plain language; it proposes the right block sequence and lands it in the workspace after you approve. In the current release it works with cloud providers such as Gemini, Claude, and OpenAI; on-device local models are on the roadmap.