Send to the shared area
When one item or a multi-selection is active, the shared-area button can copy the selected part from the workspace, group, true/false action branch, dialog, and variables surfaces into the device-local library.
No-Code Workspace — Block Reference
Reads a value from local key-value storage
Documented for app version 1.0.50Updated:
Block Preview
Captured from the in-app Visual Builder block card in the English UI.

Reads small persisted values from local key-value storage. Use it for state such as last page, counters, flags, user preferences, or values carried over from a previous run.
KV_GET reads shared state. If the key has not been written yet, a clearly defined default value keeps the rest of the builder flow from collapsing into undefined behavior.
Ideal for:
Restoring a flag from a previous run
Distinguishing first run vs repeat run
Reading last seen item, counters, or persisted preferences
Add KV_GET
Enter the storage key you want to read
Set a Default Value to be used when the key does not exist
Expose it through Result Variable for later blocks
Unique name of the stored value to read
Fallback value when the key is missing
Variable that will receive the loaded value
| Parameter | Description |
|---|---|
| Key | Unique name of the stored value to read |
| Default Value | Fallback value when the key is missing |
| Result Variable | Variable that will receive the loaded value |
Scenario: Show onboarding on first run, skip later
KV_GET -> key = has_seen_intro, default = false
COMPARE -> if false, call the onboarding group
After onboarding, KV_SET -> has_seen_intro = true
COMBINATIONS:
KV_GET + COMPARE: state-based branching
KV_GET + GROUP_CALL: onboarding or recovery flows
KV_GET + LOG: inspect persisted state
Keep storage keys stable and purposeful. Do not reuse the same key for unrelated meanings.
WARNING:
If default value is left empty, downstream logic may behave like the value is blank or nil
This block is for small state values, not large structured payloads
The same block at three levels: a quick start, the real options, and professional techniques.
KV_GET reads a small persisted value from local key-value storage into a result variable. You give a key name, set a Default Value for when the key is missing, and expose the loaded value to later blocks. It is the simplest way to carry state across runs.
It has three fields: Key (the unique name of the stored value), Default Value (the fallback returned when the key is missing) and Result Variable (where the value lands). The generated code calls KV.get("key", default). This store is for small state values: flags, counters, last-seen item, user preferences, or state carried over from a previous run. If the default is left empty, downstream blocks must treat a missing key as nil/blank, so supplying a meaningful default (false, 0, "") hardens the flow.
Persistent state-machine pattern: read a flag at macro start with KV_GET (e.g. has_seen_intro, default=false), branch with COMPARE, and update the flag with KV_SET once the relevant step finishes. That distinguishes first run from repeat run and powers onboarding/recovery flows. Keep key names stable and purposeful; reusing one key for unrelated meanings causes silent bugs later. KV_GET shows no UI, so for unattended macros it is far lighter than a DIALOG for reading state.
Small, reproducible examples that combine several blocks — build them straight into your own macro.
This block is useful on its own — but it shines when paired with the right partners.
Branches on the loaded state (first run? flag set?) and steers the flow.
Completes the read-modify-write loop: start with KV_GET, persist the new state with KV_SET.
Calls an onboarding or recovery sub-flow depending on the loaded state.
Converts a counter read as a string into a number with tonumber() for arithmetic.
Leaving the Default Value empty. When the key is missing, downstream blocks behave unexpectedly under nil/blank logic. Fix: supply a meaningful default (false, 0, "").
Assuming the KV value is a number. The KV store is text-based; using a read counter directly with + can error. Fix: convert with tonumber().
Reusing the same key for different meanings. Using one key as a counter here and a flag there makes the flow brittle. Fix: give each purpose its own stable key name.
Keep key names snake_case and module-independent (like last_order_id); good naming lowers long-term maintenance cost.
KV is for small state; store large JSON/lists in a file flow instead and keep only a key/pointer in KV.
The Lua below is what the Code Editor generates for this block with sample settings. Adding cases, branches, actions or loops, or changing settings, extends the generated code accordingly. Study it to see what the block does under the hood, to learn Lua, or to copy and adapt it. Use the Copy button (top-right) to paste it into the Code Editor, or “Try in Editor →” to run it in the live editor.
local kvVal = nil
kvVal = KV.get("k", 0)Note: generated code can evolve across versions; helper names (e.g. _reg1, m1) and internal optimizations may change. The logic and the called APIs reflect the block’s behavior.
The guidance below is not identical for every block. It summarizes the professional controls that most often repeat in the selected block family.
Use file paths, key names, regex sources, and JSON paths with clear naming discipline.
Define default outputs clearly so the builder flow does not collapse when data is missing.
For KV or file writes, verifying the result in the next block is healthier in production-grade flows.
Instead of carrying large raw payloads, extract the value you need and pass it forward via a result variable.
TOUCH and TOUCH_BREAK cover recipe-style touch flows. Raw pointer choreography such as Touch.down, Touch.move, Touch.up, Touch.dispatch, Touch.reset, Touch.breakAll, and Touch.releaseAfter is not exposed as a first-class builder block.
Touch.downTouch.moveTouch.upTouch.dispatchTouch.resetTouch.breakAllTouch.releaseAfterThe DIALOG block and dialog designer cover a bounded field set in the builder: Info Text, Text Input, Checkbox, Description, Radio Group, Dropdown, Multi Select, Tab Group, Date Time, Number Range, Slider, Image Picker, Color Picker, File Picker, Recorder Picker, Tag, Signature, and Spacer. The buttons are designed too: the Positive button and Negative button tabs set each button’s text, background, and border color, corner radius, and minimum height next to a preview. Freer Setting.builder composition, multi-step wizard flows, and mixed HUD/dialog choreography still do not map 1:1 into the builder.
Coming soonv1.0.51Two more fields: Agent Detect references (agent_detect_editor) lets the user pick a saved reference set or add and edit references, and Save confirms the selection; Navigation setup editor (navigation_editor) edits a saved map, marker and route from the Dialog and returns the setup and route selection without moving the character.
Setting.builderDialogHudTextViewAgentDetectEditorNavigationEditorHTTP_GET, HTTP_POST, and HTTP_PUT cover common fixed-method flows; HTTP_REQUEST covers one bounded request with method, header lines, body, content type, query parameters (GET and DELETE), timeout, and a bounded retry. These blocks never throw; they write the status code (-1 on a network failure). Cookie handling, chained request objects, and lower-level client flows still need the code editor.
Request()Request.setCookieRequest.getCookiesCUSTOM_CODEThe MAP, LIST, JSON_PARSE, REGEX_MATCH, and METRICS blocks cover the everyday cases: map actions, a static list, reading a value from a JSON path, regex match, find, replace, and split, and metrics actions. The rest of the Map, Array, JSON, Regex, and Metrics APIs (for example Array sort, filter, and map) is broader than the builder recipe model and stays on the CUSTOM_CODE and code editor side.
MapArrayJSONRegexMetricsRuntime helpers, raw Request objects, Lua built-ins such as print/pcall/xpcall, and free-form object chaining patterns are represented through CUSTOM_CODE or the code editor.
RuntimeRequestprintpcallxpcallCUSTOM_CODEEach block card now exposes an independent breakpoint toggle. When enabled, the breakpoint preference is stored with the block.
Breakpoints are only emitted into runtime code when Debug Mode is enabled from Visual Builder settings. When Debug Mode is off, breakpoints stay saved but do not pause execution.
Use ASSERT for fail-fast validation, and use breakpoints for step-by-step tracing and controlled pauses in the same flow.
Variables defined with SET_VARIABLE are accessible throughout the macro (global scope). All blocks can read/write the same variable.
However, a variable defined inside a GROUP will be 'nil' (undefined) until the GROUP executes. Blocks outside the GROUP using this variable may produce unexpected results.
FOR_EACH loop variables (item and index) only carry valid values inside the loop body. Outside the loop they are outside local scope and should not be used.
TRY_CATCH error variable is only valid within the catch block. If the try block succeeds, the catch branch is not entered and the error variable remains undefined.
TIP: Before using a variable inside a GROUP, assign a default value with SET_VARIABLE outside the GROUP. This way the variable won't be nil even if the GROUP has not run.
You can embed variable values and calculations into text fields using {{ expression }} syntax. Expressions inside double curly braces are evaluated as Lua code and the result is inserted into the text.
{{ expression }}Skor: {{ score + 1 }} → "Skor: " .. tostring(score + 1){{ name }} kazandı! → tostring(name) .. " kazandı!"X:{{ x }} Y:{{ y }} → "X:" .. tostring(x) .. " Y:" .. tostring(y)Expressions are checked by the sandbox policy. Security-sensitive calls like loadstring, require, debug are automatically blocked.
Keep scan regions as small as possible — improves speed, reduces false matches.
Always add an exit condition when using infinite loops (BREAK, timeout, or conditional exit).
Use network operations and error-prone steps inside TRY_CATCH.
If you need global error handling, use the Error Handler (ERROR_HANDLER) block as a singleton in the project.
Small coordinate offsets (CLICK/SWIPE) improve tap accuracy across different DPI and screen scales.
Customize macros with Dialog block — different parameters each run.
Define repeating steps once with GROUP_CALL, call from many places.
Cross-macro local library
The Local Shared Macro Area moves blocks, variables, dialog fields, gallery assets, and imported media dependencies between macros on the same device. It is device-local, not cloud sync, not Firebase sharing, and not a replacement for public macro sharing.
Professional usage model: put a reusable login flow, common scan region, shared dialog form, variable group, template image, color profile, replay recording, or imported PLAY_SOUND media file into the shared area from one macro, then import it from the relevant + menu in another macro.
VISUAL_BLOCKSVARIABLESDIALOG_FIELDSTEMPLATE_IMAGECOLOR_SWATCHREPLAY_RECORDMEDIA_FILEWhen one item or a multi-selection is active, the shared-area button can copy the selected part from the workspace, group, true/false action branch, dialog, and variables surfaces into the device-local library.
The shared-area entry under the + menu imports the selected item into the surface that opened it. Main workspace, group, action branch, dialog, and variables each receive the compatible item type.
Gallery items include template images, color swatches, replay records, and imported audio/media files. They can move between macros on the same device so repeated templates, colors, recordings, and PLAY_SOUND media assets do not need to be captured again.
The shared area is not a permanent dumping ground. Delete stale shared items from the shared-library panel; imports create a copy in the target macro and do not rewrite the source macro flow.
AI assistant
Tell MH AI what you want in plain language; it proposes the right block sequence and lands it in the workspace after you approve. In the current release it works with cloud providers such as Gemini, Claude, and OpenAI; on-device local models are on the roadmap.