Send to the shared area
When one item or a multi-selection is active, the shared-area button can copy the selected part from the workspace, group, true/false action branch, dialog, and variables surfaces into the device-local library.
No-Code Workspace — Block Reference
Runs a Group Folder like a function
Documented for app version 1.0.50Updated:
Block Preview
Captured from the in-app Visual Builder block card in the English UI.

Runs a Group Folder in your project. Each folder parameter gets an argument, and a returned value can be stored in a variable.
GROUP_CALL is not merely a function call. With arguments and a result variable, it turns groups into reusable builder-side routines.
The same sequence is needed in more than one place
Run a routine with different arguments
Bring a calculated result back to the main flow
Create a Group Folder; if needed, add Parameters and a return expression with "Has return value" in its settings
Pick the folder with "Select Group"; the picker shows its parameter count and return
Arguments: a value, variable name or expression per parameter (a variable can also be bound with the lightbulb)
If the folder returns a value, type a name in Result Variable
The Group Folder to call
One value per parameter; the count must match
Shown when the folder has "Has return value"
| Parameter | Description |
|---|---|
| Select Group | The Group Folder to call |
| Arguments | One value per parameter; the count must match |
| Result Variable | Shown when the folder has "Has return value" |
Folder "Read Score": OCR_VALUE → score; Has return value, expression score
Call Group → Read Score, Result Variable currentScore
COMPARE: currentScore >= 1000
GROUP_CALL + RETURN: return a result early from the folder
COMPARE + GROUP_CALL: call a different folder by condition
TRY_CATCH + GROUP_CALL: catch an error raised in the folder
Runs a Group Folder like a function
An empty or unknown group name, an argument count that differs from the parameters, and cyclic calls (A → B → A) are validation errors
A target missing at runtime raises "GROUP_CALL target not found"; errors inside the folder also propagate
A folder disabled by Event State is not called; the skip is logged
Renaming a folder updates the blocks that call it
The same block at three levels: a quick start, the real options, and professional techniques.
GROUP_CALL runs a Group Folder in your project. First create a Group Folder and put the steps inside, then add GROUP_CALL to the flow and pick the folder with "Select Group". Instead of rewriting the same sequence everywhere, you define it once and call it from anywhere, just like a function.
You can add Parameters in the folder settings; GROUP_CALL then shows one field per parameter under Arguments, where you enter a value, variable name or expression (a variable can also be bound with the lightbulb). The argument count must match the parameter count. If the folder has "Has return value" with a return expression, GROUP_CALL shows a Result Variable field and the returned value is written there; a RETURN block inside the folder returns a value early. Validation reports an empty or unknown group name, an argument-count mismatch and folders that call each other in a cycle (A → B → A) as errors, and the macro does not start. At runtime a missing target raises "GROUP_CALL target not found". For safety the same folder can be nested at most 32 calls deep; beyond that the call is skipped and logged.
Use GROUP_CALL as the call layer of a modular macro: let the main flow be meaningfully named calls while the real work lives in Group Folders. Calling different folders from a COMPARE or SWITCH_CASE result gives you clean routing. With parameters and a Result Variable a folder becomes a small computation function. Renaming a folder updates the blocks that call it. An error inside the folder propagates out of GROUP_CALL, so wrap critical calls in TRY_CATCH. A folder disabled by Event State is not called and the skip is logged.
Small, reproducible examples that combine several blocks — build them straight into your own macro.
This block is useful on its own — but it shines when paired with the right partners.
The target GROUP_CALL runs; parameters and the return value are defined in the folder settings.
The called group returns a value via RETURN and GROUP_CALL writes it into the result variable.
Call different groups by condition to build a dispatch table.
If the called group is gated off by state, GROUP_CALL skips it; toggle branches without rewriting the flow.
If an error occurs inside the called group, catch it and run a recovery flow.
Not matching the argument count to the parameter count. Validation reports it as an error and the macro does not start; when you add a parameter to a folder, fill the arguments in its calls too.
Deleting a folder but leaving the GROUP_CALL that calls it. Validation cannot find the target and reports an error; remove the call too or pick another folder.
Folders that call each other in a cycle (A → B → A). Validation rejects it; move the shared work into a third folder.
Not finding the Result Variable field. It appears only when the folder has "Has return value" selected.
Build the main flow from meaningfully named GROUP_CALLs only; let the real logic live in Group Folders for readability.
Turn groups into small computation functions with a result variable; the RETURN value lands in groupCallResultVar.
Build a clean dispatch pattern by calling different groups based on a COMPARE result; you escape giant nested IF/ELSE blocks.
The Lua below is what the Code Editor generates for this block with sample settings. Adding cases, branches, actions or loops, or changing settings, extends the generated code accordingly. Study it to see what the block does under the hood, to learn Lua, or to copy and adapt it. Use the Copy button (top-right) to paste it into the Code Editor, or “Try in Editor →” to run it in the live editor.
local groupResult = nil
local _vb_group_Utility_docs_group_u
_vb_group_Utility_docs_group_u = function(_vb_matchCtx)
_lastMatch = _vb_matchCtx
wait(1)
end
if type(_vb_group_Utility_docs_group_u) ~= "function" then
error("GROUP_CALL target not found: Utility")
end
local _gDepth1 = (_groupCallDepth["_vb_group_Utility_docs_group_u"] or 0)
if _gDepth1 >= _groupCallMaxDepth then
System.log("GROUP_CALL derinlik limiti asildi: Utility")
else
_groupCallDepth["_vb_group_Utility_docs_group_u"] = _gDepth1 + 1
local _gcOk1, _gcRes1 = pcall(_vb_group_Utility_docs_group_u, _lastMatch)
_groupCallDepth["_vb_group_Utility_docs_group_u"] = _gDepth1
if not _gcOk1 then error(_gcRes1) end
groupResult = _gcRes1
endNote: generated code can evolve across versions; helper names (e.g. _reg1, m1) and internal optimizations may change. The logic and the called APIs reflect the block’s behavior.
The guidance below is not identical for every block. It summarizes the professional controls that most often repeat in the selected block family.
Define TRUE/FALSE, try/catch, and loop exit behavior before chaining more blocks.
Keep it explicit where group, dialog, and loop variables are created and where they are consumed.
Long flows become brittle quickly without timeouts, ASSERT blocks, BREAK logic, or explicit guards.
Moving repeated steps into GROUP and GROUP_CALL improves readability in larger projects.
TOUCH and TOUCH_BREAK cover recipe-style touch flows. Raw pointer choreography such as Touch.down, Touch.move, Touch.up, Touch.dispatch, Touch.reset, Touch.breakAll, and Touch.releaseAfter is not exposed as a first-class builder block.
Touch.downTouch.moveTouch.upTouch.dispatchTouch.resetTouch.breakAllTouch.releaseAfterThe DIALOG block and dialog designer cover a bounded field set in the builder: Info Text, Text Input, Checkbox, Description, Radio Group, Dropdown, Multi Select, Tab Group, Date Time, Number Range, Slider, Image Picker, Color Picker, File Picker, Recorder Picker, Tag, Signature, and Spacer. The buttons are designed too: the Positive button and Negative button tabs set each button’s text, background, and border color, corner radius, and minimum height next to a preview. Freer Setting.builder composition, multi-step wizard flows, and mixed HUD/dialog choreography still do not map 1:1 into the builder.
Coming soonv1.0.51Two more fields: Agent Detect references (agent_detect_editor) lets the user pick a saved reference set or add and edit references, and Save confirms the selection; Navigation setup editor (navigation_editor) edits a saved map, marker and route from the Dialog and returns the setup and route selection without moving the character.
Setting.builderDialogHudTextViewAgentDetectEditorNavigationEditorHTTP_GET, HTTP_POST, and HTTP_PUT cover common fixed-method flows; HTTP_REQUEST covers one bounded request with method, header lines, body, content type, query parameters (GET and DELETE), timeout, and a bounded retry. These blocks never throw; they write the status code (-1 on a network failure). Cookie handling, chained request objects, and lower-level client flows still need the code editor.
Request()Request.setCookieRequest.getCookiesCUSTOM_CODEThe MAP, LIST, JSON_PARSE, REGEX_MATCH, and METRICS blocks cover the everyday cases: map actions, a static list, reading a value from a JSON path, regex match, find, replace, and split, and metrics actions. The rest of the Map, Array, JSON, Regex, and Metrics APIs (for example Array sort, filter, and map) is broader than the builder recipe model and stays on the CUSTOM_CODE and code editor side.
MapArrayJSONRegexMetricsRuntime helpers, raw Request objects, Lua built-ins such as print/pcall/xpcall, and free-form object chaining patterns are represented through CUSTOM_CODE or the code editor.
RuntimeRequestprintpcallxpcallCUSTOM_CODEEach block card now exposes an independent breakpoint toggle. When enabled, the breakpoint preference is stored with the block.
Breakpoints are only emitted into runtime code when Debug Mode is enabled from Visual Builder settings. When Debug Mode is off, breakpoints stay saved but do not pause execution.
Use ASSERT for fail-fast validation, and use breakpoints for step-by-step tracing and controlled pauses in the same flow.
Variables defined with SET_VARIABLE are accessible throughout the macro (global scope). All blocks can read/write the same variable.
However, a variable defined inside a GROUP will be 'nil' (undefined) until the GROUP executes. Blocks outside the GROUP using this variable may produce unexpected results.
FOR_EACH loop variables (item and index) only carry valid values inside the loop body. Outside the loop they are outside local scope and should not be used.
TRY_CATCH error variable is only valid within the catch block. If the try block succeeds, the catch branch is not entered and the error variable remains undefined.
TIP: Before using a variable inside a GROUP, assign a default value with SET_VARIABLE outside the GROUP. This way the variable won't be nil even if the GROUP has not run.
You can embed variable values and calculations into text fields using {{ expression }} syntax. Expressions inside double curly braces are evaluated as Lua code and the result is inserted into the text.
{{ expression }}Skor: {{ score + 1 }} → "Skor: " .. tostring(score + 1){{ name }} kazandı! → tostring(name) .. " kazandı!"X:{{ x }} Y:{{ y }} → "X:" .. tostring(x) .. " Y:" .. tostring(y)Expressions are checked by the sandbox policy. Security-sensitive calls like loadstring, require, debug are automatically blocked.
Keep scan regions as small as possible — improves speed, reduces false matches.
Always add an exit condition when using infinite loops (BREAK, timeout, or conditional exit).
Use network operations and error-prone steps inside TRY_CATCH.
If you need global error handling, use the Error Handler (ERROR_HANDLER) block as a singleton in the project.
Small coordinate offsets (CLICK/SWIPE) improve tap accuracy across different DPI and screen scales.
Customize macros with Dialog block — different parameters each run.
Define repeating steps once with GROUP_CALL, call from many places.
Cross-macro local library
The Local Shared Macro Area moves blocks, variables, dialog fields, gallery assets, and imported media dependencies between macros on the same device. It is device-local, not cloud sync, not Firebase sharing, and not a replacement for public macro sharing.
Professional usage model: put a reusable login flow, common scan region, shared dialog form, variable group, template image, color profile, replay recording, or imported PLAY_SOUND media file into the shared area from one macro, then import it from the relevant + menu in another macro.
VISUAL_BLOCKSVARIABLESDIALOG_FIELDSTEMPLATE_IMAGECOLOR_SWATCHREPLAY_RECORDMEDIA_FILEWhen one item or a multi-selection is active, the shared-area button can copy the selected part from the workspace, group, true/false action branch, dialog, and variables surfaces into the device-local library.
The shared-area entry under the + menu imports the selected item into the surface that opened it. Main workspace, group, action branch, dialog, and variables each receive the compatible item type.
Gallery items include template images, color swatches, replay records, and imported audio/media files. They can move between macros on the same device so repeated templates, colors, recordings, and PLAY_SOUND media assets do not need to be captured again.
The shared area is not a permanent dumping ground. Delete stale shared items from the shared-library panel; imports create a copy in the target macro and do not rewrite the source macro flow.
AI assistant
Tell MH AI what you want in plain language; it proposes the right block sequence and lands it in the workspace after you approve. In the current release it works with cloud providers such as Gemini, Claude, and OpenAI; on-device local models are on the roadmap.