No-Code Workspace — Block Reference

Data and UtilitiesBlock usage recipe

Clipboard Read (CLIPBOARD_READ)

Reads system clipboard text into a variable

Documented for app version 1.0.50Updated:

Block Preview

Captured from the in-app Visual Builder block card in the English UI.

English UI
Clipboard Read (CLIPBOARD_READ) block card

What Does It Do?

Reads the latest text currently stored in the device clipboard and writes it into a result variable. Use it when your no-code flow needs to pick up copied text, move data between apps, or feed later blocks.

When to Use?

1

Use it in scenarios such as:

2

Capturing a code the user copied

3

Validating clipboard text before pasting elsewhere

4

Pulling OTPs, URLs, order numbers, or selected text into a variable

How to Use?

1

Add the CLIPBOARD_READ block

2

Set the Result Variable that will hold the clipboard text

3

Follow it with STRING_OP, REGEX_MATCH, or COMPARE if you need cleanup or branching

4

If the clipboard is empty or not text, downstream logic should treat the value as empty

Parameters

Result Variable

Variable name that will receive the clipboard text

Example Usage

1

Scenario: Capture a copied OTP and use it in a form

2

CLIPBOARD_READ -> resultVar = otpText

3

REGEX_MATCH -> extract only the 6-digit number

4

CLICK -> focus the OTP input

5

Continue with the input flow using the cleaned value

Combinations / Used With

1

COMBINATIONS:

2

CLIPBOARD_READ + REGEX_MATCH: OTP / code extraction

3

CLIPBOARD_READ + STRING_OP: trim, lower, split

4

CLIPBOARD_READ + KV_SET: persist copied content for later

Tip

It is safer to normalize clipboard text with REGEX_MATCH or STRING_OP before using it in the main flow.

Warnings / Cautions

1

WARNING:

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This block is meaningful only for text-based clipboard content

3

If you intend to persist sensitive content, sanitize or redact it before storing it

Step-by-Step Mastery: Basic → Advanced → Pro

The same block at three levels: a quick start, the real options, and professional techniques.

Basic

CLIPBOARD_READ reads the latest text in the device clipboard into a result variable. Its only setting is the Result Variable. Use it to pull a code, URL, or selected text the user copied into the macro, then process that value in later blocks.

Advanced

The generated code calls Clipboard.paste() or "", so an empty or non-text clipboard yields an empty string, meaning downstream logic must handle the empty case safely. Rather than trusting raw clipboard content, you usually follow it with a normalize step: REGEX_MATCH to extract an OTP/number, STRING_OP to trim/lower/split, or COMPARE to branch. This block is meaningful only for text-based clipboard content; images or rich content do not arrive as text.

Pro

Clipboard pipeline pattern: capture a value copied in another app, normalize it, validate it, and enter it into the target field. For example CLIPBOARD_READ → REGEX_MATCH (6-digit code) → COMPARE (is it empty) → CLICK + input. If you captured sensitive content (OTP, token) and will persist it, consider redacting/normalizing before KV_SET, and overwrite the clipboard at the end of the flow so nothing lingers. Always handle the empty-clipboard branch: if the value is "", warn the user with NOTIFY_TOAST and retry.

Real-World Scenarios — Step-by-Step Recipes

Small, reproducible examples that combine several blocks — build them straight into your own macro.

Enter a copied OTP into a form
  1. 1CLIPBOARD_READ → result=otpText
  2. 2REGEX_MATCH → extract the 6-digit number from otpText
  3. 3COMPARE: is the extracted value empty → if so NOTIFY_TOAST and retry
  4. 4CLICK → focus the OTP field and enter the cleaned value
Stash a copied value for later
  1. 1CLIPBOARD_READ → result=copied
  2. 2STRING_OP → clean with trim
  3. 3KV_SET → key=last_copy, value={{copied}}

Which Blocks to Pair With — Pro Combinations

This block is useful on its own — but it shines when paired with the right partners.

+ REGEX_MATCH

Safely extracts a structured piece (OTP/code) from raw clipboard text.

+ STRING_OP

Normalizes the clipboard value with trim/lower/split before the main flow uses it.

+ KV_SET

Persists the copied content for use in later runs.

+ COMPARE

Checks whether the clipboard is empty / well-formed and branches accordingly.

Common Mistakes and Fixes

Not handling the empty-clipboard case. An empty clipboard yields "", and later steps run on nothing. Fix: check for empty with COMPARE and add a retry or exit branch.

Trusting raw clipboard text. The copied value may carry unexpected whitespace/format. Fix: normalize first with REGEX_MATCH or STRING_OP.

Expecting non-text content. This block is meaningful only for a text clipboard; a copied image comes back empty. Fix: use it only in text-based flows.

Pro Tips

If you captured a sensitive value (OTP/token), overwrite the clipboard with neutral text via CLIPBOARD_WRITE once done so nothing lingers.

Normalizing/redacting the clipboard value before persisting improves both security and the reliability of later comparisons.

This Block's Code (Editor View)

Lua

The Lua below is what the Code Editor generates for this block with sample settings. Adding cases, branches, actions or loops, or changing settings, extends the generated code accordingly. Study it to see what the block does under the hood, to learn Lua, or to copy and adapt it. Use the Copy button (top-right) to paste it into the Code Editor, or “Try in Editor →” to run it in the live editor.

local clip = nil

clip = Clipboard.paste() or ""

Note: generated code can evolve across versions; helper names (e.g. _reg1, m1) and internal optimizations may change. The logic and the called APIs reflect the block’s behavior.

Block ↔ Lua Mapping →

Shared Controls for This Block Family

The guidance below is not identical for every block. It summarizes the professional controls that most often repeat in the selected block family.

🗃Source and Destination

Use file paths, key names, regex sources, and JSON paths with clear naming discipline.

🧷Default Value

Define default outputs clearly so the builder flow does not collapse when data is missing.

🔄Write Then Read Back

For KV or file writes, verifying the result in the next block is healthier in production-grade flows.

🪶Narrow Output Design

Instead of carrying large raw payloads, extract the value you need and pass it forward via a result variable.

Builder vs Lua Boundary

Raw touch pointer lifecycle stays code-first

TOUCH and TOUCH_BREAK cover recipe-style touch flows. Raw pointer choreography such as Touch.down, Touch.move, Touch.up, Touch.dispatch, Touch.reset, Touch.breakAll, and Touch.releaseAfter is not exposed as a first-class builder block.

Touch.downTouch.moveTouch.upTouch.dispatchTouch.resetTouch.breakAllTouch.releaseAfter
Bounded dialog design is builder-backed; freer composition stays code-first

The DIALOG block and dialog designer cover a bounded field set in the builder: Info Text, Text Input, Checkbox, Description, Radio Group, Dropdown, Multi Select, Tab Group, Date Time, Number Range, Slider, Image Picker, Color Picker, File Picker, Recorder Picker, Tag, Signature, and Spacer. The buttons are designed too: the Positive button and Negative button tabs set each button’s text, background, and border color, corner radius, and minimum height next to a preview. Freer Setting.builder composition, multi-step wizard flows, and mixed HUD/dialog choreography still do not map 1:1 into the builder.

Coming soonv1.0.51Two more fields: Agent Detect references (agent_detect_editor) lets the user pick a saved reference set or add and edit references, and Save confirms the selection; Navigation setup editor (navigation_editor) edits a saved map, marker and route from the Dialog and returns the setup and route selection without moving the character.

Setting.builderDialogHudTextViewAgentDetectEditorNavigationEditor
Advanced HTTP request chaining stays code-first

HTTP_GET, HTTP_POST, and HTTP_PUT cover common fixed-method flows; HTTP_REQUEST covers one bounded request with method, header lines, body, content type, query parameters (GET and DELETE), timeout, and a bounded retry. These blocks never throw; they write the status code (-1 on a network failure). Cookie handling, chained request objects, and lower-level client flows still need the code editor.

Request()Request.setCookieRequest.getCookiesCUSTOM_CODE
General programming surfaces stay code-first

The MAP, LIST, JSON_PARSE, REGEX_MATCH, and METRICS blocks cover the everyday cases: map actions, a static list, reading a value from a JSON path, regex match, find, replace, and split, and metrics actions. The rest of the Map, Array, JSON, Regex, and Metrics APIs (for example Array sort, filter, and map) is broader than the builder recipe model and stays on the CUSTOM_CODE and code editor side.

MapArrayJSONRegexMetrics
Low-level runtime and Lua composition stays code-first

Runtime helpers, raw Request objects, Lua built-ins such as print/pcall/xpcall, and free-form object chaining patterns are represented through CUSTOM_CODE or the code editor.

RuntimeRequestprintpcallxpcallCUSTOM_CODE

Debug Mode and Breakpoints

Each block card now exposes an independent breakpoint toggle. When enabled, the breakpoint preference is stored with the block.

Breakpoints are only emitted into runtime code when Debug Mode is enabled from Visual Builder settings. When Debug Mode is off, breakpoints stay saved but do not pause execution.

Use ASSERT for fail-fast validation, and use breakpoints for step-by-step tracing and controlled pauses in the same flow.

Variable Scope

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Variables defined with SET_VARIABLE are accessible throughout the macro (global scope). All blocks can read/write the same variable.

2

However, a variable defined inside a GROUP will be 'nil' (undefined) until the GROUP executes. Blocks outside the GROUP using this variable may produce unexpected results.

3

FOR_EACH loop variables (item and index) only carry valid values inside the loop body. Outside the loop they are outside local scope and should not be used.

4

TRY_CATCH error variable is only valid within the catch block. If the try block succeeds, the catch branch is not entered and the error variable remains undefined.

5

TIP: Before using a variable inside a GROUP, assign a default value with SET_VARIABLE outside the GROUP. This way the variable won't be nil even if the GROUP has not run.

Inline Expressions

You can embed variable values and calculations into text fields using {{ expression }} syntax. Expressions inside double curly braces are evaluated as Lua code and the result is inserted into the text.

Syntax
{{ expression }}
Examples
Skor: {{ score + 1 }} → "Skor: " .. tostring(score + 1)
{{ name }} kazandı! → tostring(name) .. " kazandı!"
X:{{ x }} Y:{{ y }} → "X:" .. tostring(x) .. " Y:" .. tostring(y)
Supported Blocks
SET_VARIABLELOGCOMPARECLIPBOARD_WRITENOTIFY_TOASTKV_SET
Security Note

Expressions are checked by the sandbox policy. Security-sensitive calls like loadstring, require, debug are automatically blocked.

General Tips

1

Keep scan regions as small as possible — improves speed, reduces false matches.

2

Always add an exit condition when using infinite loops (BREAK, timeout, or conditional exit).

3

Use network operations and error-prone steps inside TRY_CATCH.

4

If you need global error handling, use the Error Handler (ERROR_HANDLER) block as a singleton in the project.

5

Small coordinate offsets (CLICK/SWIPE) improve tap accuracy across different DPI and screen scales.

6

Customize macros with Dialog block — different parameters each run.

7

Define repeating steps once with GROUP_CALL, call from many places.

Cross-macro local library

Local Shared Macro Area

The Local Shared Macro Area moves blocks, variables, dialog fields, gallery assets, and imported media dependencies between macros on the same device. It is device-local, not cloud sync, not Firebase sharing, and not a replacement for public macro sharing.

Professional usage model: put a reusable login flow, common scan region, shared dialog form, variable group, template image, color profile, replay recording, or imported PLAY_SOUND media file into the shared area from one macro, then import it from the relevant + menu in another macro.

VISUAL_BLOCKSVARIABLESDIALOG_FIELDSTEMPLATE_IMAGECOLOR_SWATCHREPLAY_RECORDMEDIA_FILE
1

Send to the shared area

When one item or a multi-selection is active, the shared-area button can copy the selected part from the workspace, group, true/false action branch, dialog, and variables surfaces into the device-local library.

2

Import into another macro

The shared-area entry under the + menu imports the selected item into the surface that opened it. Main workspace, group, action branch, dialog, and variables each receive the compatible item type.

3

Share gallery assets

Gallery items include template images, color swatches, replay records, and imported audio/media files. They can move between macros on the same device so repeated templates, colors, recordings, and PLAY_SOUND media assets do not need to be captured again.

4

Keep it clean

The shared area is not a permanent dumping ground. Delete stale shared items from the shared-library panel; imports create a copy in the target macro and do not rewrite the source macro flow.

Checkpoint: after importing, review block names, linked template/image/color/record/media assets, and variable names in the target macro. The shared area creates a copy; delete stale shared items from the shared-library panel to keep the library clean.

AI assistant

Build a block chain with MH AI in natural language

Tell MH AI what you want in plain language; it proposes the right block sequence and lands it in the workspace after you approve. In the current release it works with cloud providers such as Gemini, Claude, and OpenAI; on-device local models are on the roadmap.

Learn more →