Send to the shared area
When one item or a multi-selection is active, the shared-area button can copy the selected part from the workspace, group, true/false action branch, dialog, and variables surfaces into the device-local library.
No-Code Workspace — Block Reference
Compares two values or screen regions and branches
Documented for app version 1.0.50Updated:
Block Preview
Captured from the in-app Visual Builder block card in the English UI.

The comparison type picks one of two modes. Compare values tests a left and a right operand with an operator. Compare screen regions captures the first region as a reference and searches the target regions for a similar image. The TRUE or FALSE branch runs from the result.
Has a counter reached its target (counter >= 10)
Does a value equal the expected one, does a text contain a word
Does the image in one region also appear in another
Choose the comparison type
Compare values: Left Operand, Operator and Right Operand; operands can be a variable name, a literal or {{ expression }}, or a lightbulb variable
Compare screen regions: Reference region and target regions (2–8 in total), Reference capture and Target region logic (Any / All)
Fill the TRUE and FALSE branches; in region mode the match gives tap, swipe and touch blocks on the TRUE branch a live target
Compare values or Compare screen regions
==, !=, >, <, >=, <=, Contains, Does Not Contain
Once per macro run, On every block execution or Every N executions; the reference stays in memory only
Match Confidence, Scale, scan engine, Search Duration, Scan Rate, Maximum scan attempts (1–20), Retry Interval
Status variable (matched / not_found / invalid_config) and the matched target region’s 1-based index
| Parameter | Description |
|---|---|
| Comparison type | Compare values or Compare screen regions |
| Left Operand / Operator / Right Operand | ==, !=, >, <, >=, <=, Contains, Does Not Contain |
| Reference capture | Once per macro run, On every block execution or Every N executions; the reference stays in memory only |
| Region scan | Match Confidence, Scale, scan engine, Search Duration, Scan Rate, Maximum scan attempts (1–20), Retry Interval |
| Result outputs | Status variable (matched / not_found / invalid_config) and the matched target region’s 1-based index |
Inside a GROUP with Infinite Loop, SET_VARIABLE counter = counter + 1
COMPARE: counter >= 10 → BREAK on the TRUE branch
OCR_VALUE + COMPARE: compare a value you read with a threshold
COMPARE (regions) + CLICK: tap the matched target region
BOOLEAN_GROUP: combine several value comparisons
Compares two values or screen regions and branches
An empty Left or Right Operand is a validation error; the macro does not start
>, <, >= and <= convert both sides to numbers (unconvertible values become 0); == and != compare as-is: "10" stored as text does not equal the number 10
Contains and Does Not Contain are case-sensitive
Compare screen regions does not run in a Boolean Group or If / Else condition list; add it as a standalone block
The same block at three levels: a quick start, the real options, and professional techniques.
COMPARE compares two values and routes to the TRUE (onTrue) or FALSE (onFalse) branch based on the result. The left value (compareLeft) and right value (compareRight) can be constants or variables; the operator between them (compareOperator) defines the comparison. It is the core block for everyday decisions like counter checks, equality checks, and threshold checks.
There are two comparison types. Compare values: == and != compare the values as they are; >, <, >= and <= convert both sides to numbers (unconvertible values become 0); Contains and Does Not Contain search inside text case-sensitively. Operands can be a variable name, a literal or {{ expression }}, and a variable can be bound with the lightbulb. Compare screen regions: the first region is the reference, captured on every block execution, once per macro run or every N executions; 1–7 target regions are searched for a similar image, with Target region logic Any or All. A match gives tap, swipe and touch blocks on the TRUE branch a live target, and Result outputs write the status (matched / not_found / invalid_config) and the matched target region’s index. The reference image lives only in runtime memory.
Watch type consistency: == and != compare without conversion, so "10" stored as text does not equal the number 10. For numeric thresholds use operators such as > or >=; both sides are converted to numbers. An empty Left or Right Operand is a validation error and the macro does not start. In text equality, leading/trailing spaces and letter case change the result; normalize with STRING_OP first if needed. Compare screen regions cannot be used in a Boolean Group or If / Else condition list; add it to the flow as a standalone Compare.
Small, reproducible examples that combine several blocks — build them straight into your own macro.
This block is useful on its own — but it shines when paired with the right partners.
Defines the variable to compare first; it is the prerequisite for counter and state checks.
Writes a number read from the screen into a variable; COMPARE then performs the threshold check.
On the COMPARE TRUE branch, BREAK gives you a conditional exit from the loop.
When a single COMPARE is not enough, it combines several COMPAREs into one decision with AND/OR logic.
Comparing an undefined variable: if it does not exist the result is unexpected or errors. Define it first with SET_VARIABLE/OCR_VALUE/DIALOG.
Using contains for number comparison: contains searches text. For numeric thresholds/equality use operators like ==, >, <, >=.
Leaving the left or right value empty: validation reports it as an error and the macro does not start. Fill both sides or bind a variable with the lightbulb.
Forgetting whitespace/case differences when comparing text with ==: " Yes" is not equal to "yes". Normalize first if needed.
For a numeric threshold pick a numeric operator; tonumber kicks in automatically and the text "50" behaves like 50.
For flexible text matching consider contains/not_contains instead of ==; the decision survives even if the UI text changes slightly.
Log the comparison result with LOG; during debugging you instantly see which branch was taken and why.
The Lua below is what the Code Editor generates for this block with sample settings. Adding cases, branches, actions or loops, or changing settings, extends the generated code accordingly. Study it to see what the block does under the hood, to learn Lua, or to copy and adapt it. Use the Copy button (top-right) to paste it into the Code Editor, or “Try in Editor →” to run it in the live editor.
local _cmp_result1 = (1 == 1)Note: generated code can evolve across versions; helper names (e.g. _reg1, m1) and internal optimizations may change. The logic and the called APIs reflect the block’s behavior.
The guidance below is not identical for every block. It summarizes the professional controls that most often repeat in the selected block family.
Define TRUE/FALSE, try/catch, and loop exit behavior before chaining more blocks.
Keep it explicit where group, dialog, and loop variables are created and where they are consumed.
Long flows become brittle quickly without timeouts, ASSERT blocks, BREAK logic, or explicit guards.
Moving repeated steps into GROUP and GROUP_CALL improves readability in larger projects.
TOUCH and TOUCH_BREAK cover recipe-style touch flows. Raw pointer choreography such as Touch.down, Touch.move, Touch.up, Touch.dispatch, Touch.reset, Touch.breakAll, and Touch.releaseAfter is not exposed as a first-class builder block.
Touch.downTouch.moveTouch.upTouch.dispatchTouch.resetTouch.breakAllTouch.releaseAfterThe DIALOG block and dialog designer cover a bounded field set in the builder: Info Text, Text Input, Checkbox, Description, Radio Group, Dropdown, Multi Select, Tab Group, Date Time, Number Range, Slider, Image Picker, Color Picker, File Picker, Recorder Picker, Tag, Signature, and Spacer. The buttons are designed too: the Positive button and Negative button tabs set each button’s text, background, and border color, corner radius, and minimum height next to a preview. Freer Setting.builder composition, multi-step wizard flows, and mixed HUD/dialog choreography still do not map 1:1 into the builder.
Coming soonv1.0.51Two more fields: Agent Detect references (agent_detect_editor) lets the user pick a saved reference set or add and edit references, and Save confirms the selection; Navigation setup editor (navigation_editor) edits a saved map, marker and route from the Dialog and returns the setup and route selection without moving the character.
Setting.builderDialogHudTextViewAgentDetectEditorNavigationEditorHTTP_GET, HTTP_POST, and HTTP_PUT cover common fixed-method flows; HTTP_REQUEST covers one bounded request with method, header lines, body, content type, query parameters (GET and DELETE), timeout, and a bounded retry. These blocks never throw; they write the status code (-1 on a network failure). Cookie handling, chained request objects, and lower-level client flows still need the code editor.
Request()Request.setCookieRequest.getCookiesCUSTOM_CODEThe MAP, LIST, JSON_PARSE, REGEX_MATCH, and METRICS blocks cover the everyday cases: map actions, a static list, reading a value from a JSON path, regex match, find, replace, and split, and metrics actions. The rest of the Map, Array, JSON, Regex, and Metrics APIs (for example Array sort, filter, and map) is broader than the builder recipe model and stays on the CUSTOM_CODE and code editor side.
MapArrayJSONRegexMetricsRuntime helpers, raw Request objects, Lua built-ins such as print/pcall/xpcall, and free-form object chaining patterns are represented through CUSTOM_CODE or the code editor.
RuntimeRequestprintpcallxpcallCUSTOM_CODEEach block card now exposes an independent breakpoint toggle. When enabled, the breakpoint preference is stored with the block.
Breakpoints are only emitted into runtime code when Debug Mode is enabled from Visual Builder settings. When Debug Mode is off, breakpoints stay saved but do not pause execution.
Use ASSERT for fail-fast validation, and use breakpoints for step-by-step tracing and controlled pauses in the same flow.
Variables defined with SET_VARIABLE are accessible throughout the macro (global scope). All blocks can read/write the same variable.
However, a variable defined inside a GROUP will be 'nil' (undefined) until the GROUP executes. Blocks outside the GROUP using this variable may produce unexpected results.
FOR_EACH loop variables (item and index) only carry valid values inside the loop body. Outside the loop they are outside local scope and should not be used.
TRY_CATCH error variable is only valid within the catch block. If the try block succeeds, the catch branch is not entered and the error variable remains undefined.
TIP: Before using a variable inside a GROUP, assign a default value with SET_VARIABLE outside the GROUP. This way the variable won't be nil even if the GROUP has not run.
You can embed variable values and calculations into text fields using {{ expression }} syntax. Expressions inside double curly braces are evaluated as Lua code and the result is inserted into the text.
{{ expression }}Skor: {{ score + 1 }} → "Skor: " .. tostring(score + 1){{ name }} kazandı! → tostring(name) .. " kazandı!"X:{{ x }} Y:{{ y }} → "X:" .. tostring(x) .. " Y:" .. tostring(y)Expressions are checked by the sandbox policy. Security-sensitive calls like loadstring, require, debug are automatically blocked.
Keep scan regions as small as possible — improves speed, reduces false matches.
Always add an exit condition when using infinite loops (BREAK, timeout, or conditional exit).
Use network operations and error-prone steps inside TRY_CATCH.
If you need global error handling, use the Error Handler (ERROR_HANDLER) block as a singleton in the project.
Small coordinate offsets (CLICK/SWIPE) improve tap accuracy across different DPI and screen scales.
Customize macros with Dialog block — different parameters each run.
Define repeating steps once with GROUP_CALL, call from many places.
Cross-macro local library
The Local Shared Macro Area moves blocks, variables, dialog fields, gallery assets, and imported media dependencies between macros on the same device. It is device-local, not cloud sync, not Firebase sharing, and not a replacement for public macro sharing.
Professional usage model: put a reusable login flow, common scan region, shared dialog form, variable group, template image, color profile, replay recording, or imported PLAY_SOUND media file into the shared area from one macro, then import it from the relevant + menu in another macro.
VISUAL_BLOCKSVARIABLESDIALOG_FIELDSTEMPLATE_IMAGECOLOR_SWATCHREPLAY_RECORDMEDIA_FILEWhen one item or a multi-selection is active, the shared-area button can copy the selected part from the workspace, group, true/false action branch, dialog, and variables surfaces into the device-local library.
The shared-area entry under the + menu imports the selected item into the surface that opened it. Main workspace, group, action branch, dialog, and variables each receive the compatible item type.
Gallery items include template images, color swatches, replay records, and imported audio/media files. They can move between macros on the same device so repeated templates, colors, recordings, and PLAY_SOUND media assets do not need to be captured again.
The shared area is not a permanent dumping ground. Delete stale shared items from the shared-library panel; imports create a copy in the target macro and do not rewrite the source macro flow.
AI assistant
Tell MH AI what you want in plain language; it proposes the right block sequence and lands it in the workspace after you approve. In the current release it works with cloud providers such as Gemini, Claude, and OpenAI; on-device local models are on the roadmap.