How To Call It
This is an object method: call it with a colon on a dialog builder from Setting.builder() or Dialog.init() (builder:<method>(...)). SettingBuilder is not a global name; the method exists only on that object.
Styles the confirm button: text, background and border colours ("#RRGGBB" or "#AARRGGBB"; other values keep the default), a corner radius of 0-48 dp and a minimum height of 40-96 dp (0 keeps the default). Returns the builder.
Documented for app version 1.0.51Updated:
This is an object method: call it with a colon on a dialog builder from Setting.builder() or Dialog.init() (builder:<method>(...)). SettingBuilder is not a global name; the method exists only on that object.
In dialog and HUD flow, validate user input and complete the sequence with close/dispose steps to keep the UI stable.
Optional: textColor, backgroundColor, borderColor, radiusDp, minHeightDp (omit to pass nil and use the runtime default). Returns a SettingBuilder object.
You can combine it with Setting.builder(), Dialog, Checkbox, EditText, Hud, and Console to build richer operator-facing flows.
The snippet below is a starter pattern that can be applied directly in runtime flow.
local builder = Setting.builder()
local result = builder:setPositiveButtonStyle()From foundation to combined usage, each level is provided as a separate code block so you can copy the level you need and adapt it directly.
local builder = Setting.builder()
local result = builder:setPositiveButtonStyle()local stepOk = true
local builder = Setting.builder()
local result = builder:setPositiveButtonStyle()
if stepOk then
wait(200)
endlocal ok, err = pcall(function()
local builder = Setting.builder()
local result = builder:setPositiveButtonStyle()
end)
if not ok then
print("API step failed: SettingBuilder:setPositiveButtonStyle: " .. tostring(err))
requestStop()
end-- In dialog and HUD flow, validate user input and complete the sequence with close/dispose steps to keep the UI stable.
local function run_setpositivebuttonstyle_step()
local builder = Setting.builder()
local result = builder:setPositiveButtonStyle()
end
local ok, err = pcall(run_setpositivebuttonstyle_step)
if not ok then
toast("Step failed")
print(err)
endlocal dialog = Setting.builder()
dialog:add("delay", EditText("500", 1, "Delay"))
dialog:add("enabled", Checkbox(true, "Enabled"))
Setting.setDialog(dialog:build())
Setting.show()
local builder = Setting.builder()
local result = builder:setPositiveButtonStyle()