How To Call It
This is a function of the Color factory table itself: call it with a dot (Color.<method>(...)); no Color object is needed.
Reads the colours of several points at once; returns a table with false for points that could not be read.
Documented for app version 1.0.51Updated:
This is a function of the Color factory table itself: call it with a dot (Color.<method>(...)); no Color object is needed.
In detection flow, refresh the screen with Snap.screenRefresh() first, then narrow the search area and confidence using Region and FindParam.
Required: points. Returns a Lua table.
It is typically combined with Snap, Region, Asset, and FindParam; you can feed the result into quickTap(), click(), or a follow-up OCR step.
The snippet below is a starter pattern that can be applied directly in runtime flow.
local result = Color.getAll({ Point(100, 200), Point(300, 400) })From foundation to combined usage, each level is provided as a separate code block so you can copy the level you need and adapt it directly.
local result = Color.getAll({ Point(100, 200), Point(300, 400) })local stepOk = true
local result = Color.getAll({ Point(100, 200), Point(300, 400) })
if stepOk then
wait(200)
endlocal ok, err = pcall(function()
local result = Color.getAll({ Point(100, 200), Point(300, 400) })
end)
if not ok then
print("API step failed: Color.getAll: " .. tostring(err))
requestStop()
end-- In detection flow, refresh the screen with Snap.screenRefresh() first, then narrow the search area and confidence using Region and FindParam.
local function run_getall_step()
local result = Color.getAll({ Point(100, 200), Point(300, 400) })
end
local ok, err = pcall(run_getall_step)
if not ok then
toast("Step failed")
print(err)
endSnap.screenRefresh()
local result = Color.getAll({ Point(100, 200), Point(300, 400) })
local target = Region():find(Asset.image("target"), FindParam.timeout(3000))
if target then
quickTap(target)
end
toast("Detection step completed")