How To Call It
Console is a singleton global table: call its functions with a dot (Console.<method>(...)).
Writes to the macro log and asks the user for text with Console.in.
Documented for app version 1.0.51Updated:
Console is a singleton global table: call its functions with a dot (Console.<method>(...)).
In dialog and HUD flow, validate user input and complete the sequence with close/dispose steps to keep the UI stable.
Console offers 3 methods; each method page lists its parameters and return value.
You can combine it with Setting.builder(), Dialog, Checkbox, EditText, Hud, and Console to build richer operator-facing flows.
The snippet below is a starter pattern that can be applied directly in runtime flow.
local level = Console["in"]("Enter a level number")
Console.out("Selected level: " .. level)From foundation to combined usage, each level is provided as a separate code block so you can copy the level you need and adapt it directly.
local level = Console["in"]("Enter a level number")
Console.out("Selected level: " .. level)local level = Console["in"]("Enter a level number")
Console.out("Selected level: " .. level)
-- Continue with one focused method on the object.local level = Console["in"]("Enter a level number")
Console.out("Selected level: " .. level)
local note = "Console overview loaded"
print(note)-- In dialog and HUD flow, validate user input and complete the sequence with close/dispose steps to keep the UI stable.
local function run_console_step()
local level = Console["in"]("Enter a level number")
Console.out("Selected level: " .. level)
end
local ok, err = pcall(run_console_step)
if not ok then
toast("Step failed")
print(err)
endlocal dialog = Setting.builder()
dialog:add("delay", EditText("500", 1, "Delay"))
dialog:add("enabled", Checkbox(true, "Enabled"))
Setting.setDialog(dialog:build())
Setting.show()
local level = Console["in"]("Enter a level number")
Console.out("Selected level: " .. level)