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Global ObjectTouch and Actions

Touch

Touch handles tap, swipe, and action execution flow.

Detailed Explanation

This section explains when to use the API, how to call it, and which structures it works best with in production flow.

What It Does

Touch is the main entry point for this object family. Use it to understand the responsibility of the namespace before diving into the methods below it. Touch handles tap, swipe, and action execution flow.

When To Use It

In automation flow, chain actions with short wait() intervals and use requestStop() or controlled retry on failure paths. This API becomes most valuable in touch and control-panel centric scenarios.

Parameters and Return

This entry does not require mandatory parameters. This entry is a namespace or helper object overview; the real flow is built with the methods listed below it.

Best Combined With

It works best together with wait(), Point, SwipeParam, ClickParam, and sometimes a Region result.

Example Usage

The snippet below is a starter pattern that can be applied directly in runtime flow.

lua
Touch.down(Point(500, 1200), 0)
wait(80)
Touch.up(0)

Copyable Progressive Examples

From foundation to combined usage, each level is provided as a separate code block so you can copy the level you need and adapt it directly.

Foundation

Shows the shortest direct way to call the API.

Foundation
lua
Touch.down(Point(500, 1200), 0)
wait(80)
Touch.up(0)

Simple

Wraps the base call with minimal flow control.

Simple
lua
Touch.down(Point(500, 1200), 0)
wait(80)
Touch.up(0)

-- Continue with one focused method on the object.

Practical Flow

A practical pattern for real macros with pcall, logging, and guards.

Practical Flow
lua
Touch.down(Point(500, 1200), 0)
wait(80)
Touch.up(0)
local note = "Touch overview loaded"
print(note)

Detailed

This level packages the API into a reusable helper with error reporting.

Detailed
lua
-- In automation flow, chain actions with short wait() intervals and use requestStop() or controlled retry on failure paths.
local function run_touch_step()
  Touch.down(Point(500, 1200), 0)
  wait(80)
  Touch.up(0)
end

local ok, err = pcall(run_touch_step)
if not ok then
  toast("Step failed")
  print(err)
end

Combined

Combines the API with related structures to form a more realistic workflow.

Combined
lua
local target = Point(540, 960)
quickTap(target)
wait(250)
Touch.down(Point(500, 1200), 0)
wait(80)
Touch.up(0)
wait(250)
print("Automation chain completed")