How To Call It
Touch is a singleton global table: call its functions with a dot (Touch.<method>(...)).
Low-level touch: finger down/move/up, pinch and rotate gestures and, from 1.0.51, background finger lanes (Touch.lane*).
Documented for app version 1.0.51Updated:
Touch is a singleton global table: call its functions with a dot (Touch.<method>(...)).
In automation flow, chain actions with short wait() intervals and use requestStop() or controlled retry on failure paths.
Touch offers 21 methods; each method page lists its parameters and return value.
Rate limit: Touch calls are limited to 180 per second; laneStatus, laneError and sequenceStatus do not count. Past the limit the call raises an error that stops the macro unless it runs inside pcall. All script calls also share a budget of 10,000 calls per second.
It works best together with wait(), Point, SwipeParam, ClickParam, and sometimes a Region result.
The snippet below is a starter pattern that can be applied directly in runtime flow.
Touch.down(Point(500, 1200), 0)
wait(80)
Touch.up(0)From foundation to combined usage, each level is provided as a separate code block so you can copy the level you need and adapt it directly.
Touch.down(Point(500, 1200), 0)
wait(80)
Touch.up(0)Touch.down(Point(500, 1200), 0)
wait(80)
Touch.up(0)
-- Continue with one focused method on the object.Touch.down(Point(500, 1200), 0)
wait(80)
Touch.up(0)
local note = "Touch overview loaded"
print(note)-- In automation flow, chain actions with short wait() intervals and use requestStop() or controlled retry on failure paths.
local function run_touch_step()
Touch.down(Point(500, 1200), 0)
wait(80)
Touch.up(0)
end
local ok, err = pcall(run_touch_step)
if not ok then
toast("Step failed")
print(err)
endlocal target = Point(540, 960)
quickTap(target)
wait(250)
Touch.down(Point(500, 1200), 0)
wait(80)
Touch.up(0)
wait(250)
print("Automation chain completed")