How To Call It
Point is a callable factory table: object methods are called as point:<method>(...), and the table’s own functions as Point.<method>(...).
A point on the screen. Point(x, y) maps macro coordinates to the device and returns a Point object (nil when mapping fails); click, quickTap and Touch calls accept a Point.
Documented for app version 1.0.51Updated:
Point is a callable factory table: object methods are called as point:<method>(...), and the table’s own functions as Point.<method>(...).
In automation flow, chain actions with short wait() intervals and use requestStop() or controlled retry on failure paths.
Point offers 9 methods; each method page lists its parameters and return value.
It works best together with wait(), Point, SwipeParam, ClickParam, and sometimes a Region result.
The snippet below is a starter pattern that can be applied directly in runtime flow.
local point = Point(540, 960)
if point then quickTap(point) endFrom foundation to combined usage, each level is provided as a separate code block so you can copy the level you need and adapt it directly.
local point = Point(540, 960)
if point then quickTap(point) endlocal point = Point(540, 960)
if point then quickTap(point) end
-- Continue with one focused method on the object.local point = Point(540, 960)
if point then quickTap(point) end
local note = "Point overview loaded"
print(note)-- In automation flow, chain actions with short wait() intervals and use requestStop() or controlled retry on failure paths.
local function run_point_step()
local point = Point(540, 960)
if point then quickTap(point) end
end
local ok, err = pcall(run_point_step)
if not ok then
toast("Step failed")
print(err)
endlocal target = Point(540, 960)
quickTap(target)
wait(250)
local point = Point(540, 960)
if point then quickTap(point) end
wait(250)
print("Automation chain completed")