What It Does#
Hud(x, y, w, h, clickable) is the main entry point for this object family. Use it to understand the responsibility of the namespace before diving into the methods below it. Hud is used to build dialogs, settings, or HUD overlays. It also behaves as a callable global factory.
When To Use It#
In dialog and HUD flow, validate user input and complete the sequence with close/dispose steps to keep the UI stable. This API becomes most valuable in multi-step chained scenarios.
Parameters and Return#
x, y, w, h, clickable define the purpose of the call; preparing them in clearly named variables before execution makes production debugging easier. This entry is a namespace or helper object overview; the real flow is built with the methods listed below it.
Best Combined With#
You can combine it with Setting.builder(), Dialog, Checkbox, EditText, Hud, and Console to build richer operator-facing flows.