What It Does
Hud is the main entry point for this object family. Use it to understand the responsibility of the namespace before diving into the methods below it. Hud is used to build dialogs, settings, or HUD overlays.
Hud is used to build dialogs, settings, or HUD overlays.
This section explains when to use the API, how to call it, and which structures it works best with in production flow.
Hud is the main entry point for this object family. Use it to understand the responsibility of the namespace before diving into the methods below it. Hud is used to build dialogs, settings, or HUD overlays.
In dialog and HUD flow, validate user input and complete the sequence with close/dispose steps to keep the UI stable. This API becomes most valuable in multi-step chained scenarios.
This entry does not require mandatory parameters. This entry is a namespace or helper object overview; the real flow is built with the methods listed below it.
You can combine it with Setting.builder(), Dialog, Checkbox, EditText, Hud, and Console to build richer operator-facing flows.
The snippet below is a starter pattern that can be applied directly in runtime flow.
local hud = Hud(10, 10, 200, 50, true)
hud:setText("Running")
hud:setTextColor("#FFFFFF")
hud:setBackgroundColor("#80000000")
hud:show()From foundation to combined usage, each level is provided as a separate code block so you can copy the level you need and adapt it directly.
Shows the shortest direct way to call the API.
local hud = Hud(10, 10, 200, 50, true)
hud:setText("Running")
hud:setTextColor("#FFFFFF")
hud:setBackgroundColor("#80000000")
hud:show()Wraps the base call with minimal flow control.
local hud = Hud(10, 10, 200, 50, true)
hud:setText("Running")
hud:setTextColor("#FFFFFF")
hud:setBackgroundColor("#80000000")
hud:show()
-- Continue with one focused method on the object.A practical pattern for real macros with pcall, logging, and guards.
local hud = Hud(10, 10, 200, 50, true)
hud:setText("Running")
hud:setTextColor("#FFFFFF")
hud:setBackgroundColor("#80000000")
hud:show()
local note = "Hud overview loaded"
print(note)This level packages the API into a reusable helper with error reporting.
-- In dialog and HUD flow, validate user input and complete the sequence with close/dispose steps to keep the UI stable.
local function run_hud_step()
local hud = Hud(10, 10, 200, 50, true)
hud:setText("Running")
hud:setTextColor("#FFFFFF")
hud:setBackgroundColor("#80000000")
hud:show()
end
local ok, err = pcall(run_hud_step)
if not ok then
toast("Step failed")
print(err)
endCombines the API with related structures to form a more realistic workflow.
local dialog = Setting.builder()
dialog:add("delay", EditText("500", 1, "Delay"))
dialog:add("enabled", Checkbox(true, "Enabled"))
Setting.setDialog(dialog:build())
Setting.show()
local hud = Hud(10, 10, 200, 50, true)
hud:setText("Running")
hud:setTextColor("#FFFFFF")
hud:setBackgroundColor("#80000000")
hud:show()