How To Call It
Hud is a callable factory table: object methods are called as hud:<method>(...), and the table’s own functions as Hud.<method>(...).
A floating info box on screen. Hud(x, y, w, h, clickable) creates a Hud object; text and style methods are called on that object, and Hud.off() closes every box.
Documented for app version 1.0.51Updated:
Hud is a callable factory table: object methods are called as hud:<method>(...), and the table’s own functions as Hud.<method>(...).
In dialog and HUD flow, validate user input and complete the sequence with close/dispose steps to keep the UI stable.
Hud offers 37 methods; each method page lists its parameters and return value.
You can combine it with Setting.builder(), Dialog, Checkbox, EditText, Hud, and Console to build richer operator-facing flows.
The snippet below is a starter pattern that can be applied directly in runtime flow.
local hud = Hud(20, 20, 320, 64, false)
hud:setText("Running")
hud:setTextColor("#FFFFFF")
hud:setBackgroundColor("#80000000")
hud:show()From foundation to combined usage, each level is provided as a separate code block so you can copy the level you need and adapt it directly.
local hud = Hud(20, 20, 320, 64, false)
hud:setText("Running")
hud:setTextColor("#FFFFFF")
hud:setBackgroundColor("#80000000")
hud:show()local hud = Hud(20, 20, 320, 64, false)
hud:setText("Running")
hud:setTextColor("#FFFFFF")
hud:setBackgroundColor("#80000000")
hud:show()
-- Continue with one focused method on the object.local hud = Hud(20, 20, 320, 64, false)
hud:setText("Running")
hud:setTextColor("#FFFFFF")
hud:setBackgroundColor("#80000000")
hud:show()
local note = "Hud overview loaded"
print(note)-- In dialog and HUD flow, validate user input and complete the sequence with close/dispose steps to keep the UI stable.
local function run_hud_step()
local hud = Hud(20, 20, 320, 64, false)
hud:setText("Running")
hud:setTextColor("#FFFFFF")
hud:setBackgroundColor("#80000000")
hud:show()
end
local ok, err = pcall(run_hud_step)
if not ok then
toast("Step failed")
print(err)
endlocal dialog = Setting.builder()
dialog:add("delay", EditText("500", 1, "Delay"))
dialog:add("enabled", Checkbox(true, "Enabled"))
Setting.setDialog(dialog:build())
Setting.show()
local hud = Hud(20, 20, 320, 64, false)
hud:setText("Running")
hud:setTextColor("#FFFFFF")
hud:setBackgroundColor("#80000000")
hud:show()