What It Does
Console is the main entry point for this object family. Use it to understand the responsibility of the namespace before diving into the methods below it. Console is used to build dialogs, settings, or HUD overlays.
Console is used to build dialogs, settings, or HUD overlays.
This section explains when to use the API, how to call it, and which structures it works best with in production flow.
Console is the main entry point for this object family. Use it to understand the responsibility of the namespace before diving into the methods below it. Console is used to build dialogs, settings, or HUD overlays.
In dialog and HUD flow, validate user input and complete the sequence with close/dispose steps to keep the UI stable. This API becomes most valuable in multi-step chained scenarios.
This entry does not require mandatory parameters. This entry is a namespace or helper object overview; the real flow is built with the methods listed below it.
You can combine it with Setting.builder(), Dialog, Checkbox, EditText, Hud, and Console to build richer operator-facing flows.
The snippet below is a starter pattern that can be applied directly in runtime flow.
-- Console:out
local result = Console:out("value")
-- Use the result in your script flowFrom foundation to combined usage, each level is provided as a separate code block so you can copy the level you need and adapt it directly.
Shows the shortest direct way to call the API.
-- Console:out
local result = Console:out("value")
-- Use the result in your script flowWraps the base call with minimal flow control.
-- Console:out
local result = Console:out("value")
-- Use the result in your script flow
-- Continue with one focused method on the object.A practical pattern for real macros with pcall, logging, and guards.
-- Console:out
local result = Console:out("value")
-- Use the result in your script flow
local note = "Console overview loaded"
print(note)This level packages the API into a reusable helper with error reporting.
-- In dialog and HUD flow, validate user input and complete the sequence with close/dispose steps to keep the UI stable.
local function run_console_step()
-- Console:out
local result = Console:out("value")
-- Use the result in your script flow
end
local ok, err = pcall(run_console_step)
if not ok then
toast("Step failed")
print(err)
endCombines the API with related structures to form a more realistic workflow.
local dialog = Setting.builder()
dialog:add("delay", EditText("500", 1, "Delay"))
dialog:add("enabled", Checkbox(true, "Enabled"))
Setting.setDialog(dialog:build())
Setting.show()
-- Console:out
local result = Console:out("value")
-- Use the result in your script flow