<- Back to full API list
Global ObjectUI and Dialogs

Console

Console is used to build dialogs, settings, or HUD overlays.

Detailed Explanation

This section explains when to use the API, how to call it, and which structures it works best with in production flow.

What It Does

Console is the main entry point for this object family. Use it to understand the responsibility of the namespace before diving into the methods below it. Console is used to build dialogs, settings, or HUD overlays.

When To Use It

In dialog and HUD flow, validate user input and complete the sequence with close/dispose steps to keep the UI stable. This API becomes most valuable in multi-step chained scenarios.

Parameters and Return

This entry does not require mandatory parameters. This entry is a namespace or helper object overview; the real flow is built with the methods listed below it.

Best Combined With

You can combine it with Setting.builder(), Dialog, Checkbox, EditText, Hud, and Console to build richer operator-facing flows.

Example Usage

The snippet below is a starter pattern that can be applied directly in runtime flow.

lua
-- Console:out
local result = Console:out("value")
-- Use the result in your script flow

Copyable Progressive Examples

From foundation to combined usage, each level is provided as a separate code block so you can copy the level you need and adapt it directly.

Foundation

Shows the shortest direct way to call the API.

Foundation
lua
-- Console:out
local result = Console:out("value")
-- Use the result in your script flow

Simple

Wraps the base call with minimal flow control.

Simple
lua
-- Console:out
local result = Console:out("value")
-- Use the result in your script flow

-- Continue with one focused method on the object.

Practical Flow

A practical pattern for real macros with pcall, logging, and guards.

Practical Flow
lua
-- Console:out
local result = Console:out("value")
-- Use the result in your script flow
local note = "Console overview loaded"
print(note)

Detailed

This level packages the API into a reusable helper with error reporting.

Detailed
lua
-- In dialog and HUD flow, validate user input and complete the sequence with close/dispose steps to keep the UI stable.
local function run_console_step()
  -- Console:out
  local result = Console:out("value")
  -- Use the result in your script flow
end

local ok, err = pcall(run_console_step)
if not ok then
  toast("Step failed")
  print(err)
end

Combined

Combines the API with related structures to form a more realistic workflow.

Combined
lua
local dialog = Setting.builder()
dialog:add("delay", EditText("500", 1, "Delay"))
dialog:add("enabled", Checkbox(true, "Enabled"))
Setting.setDialog(dialog:build())
Setting.show()
-- Console:out
local result = Console:out("value")
-- Use the result in your script flow